Unreal Engine 4.23 Preview

Just a hint for people trying to achieve results from realtime raytracing, I saw at an Epic’s presentation at Siggraph two project settings being used and told as important, but I don’t remember seeing them anywhere else documented and/or related, so there you go:

  • GBuffer Format: High Precision Normals
  • Reflection Capture Resolution: 1024 (default is 128) ----> this one probably people were using despite not mentioned