Every time i open the launcher it shows resume instead of launch on 4.22. After a while of doing who knows what it shows launch only for next time to ask all over again. I verified and it’s all good. Any ideas why?
Also after trying out niagara i noticed that deleting a system and creating a new one again instead makes two copies. It keeps adding more each time you delete and create them off the emitter.
I’ve tired to build engine from source with VS2019 and received compilation errors in Engine\Source\Runtime\Renderer\Private\RayTracing\RayTracingReflections.cpp and Engine\Plugins\FX\Niagara\Source\NiagaraEditor\Private\NiagaraCompiler.cpp related to implicit conversion of int32 to bool.
Also receiving Assertion failed: !Linker->GetSerializeContext() on any development builds
[2019.04.05-08.09.46:233] 0]LogStreaming: Error: ****DumpDependencies [Dependencies]:
[2019.04.05-08.09.46:233] 0]LogStreaming: Error: Obj is nullptr
Fatal error: [File:V:\Applications\Epic Games\UE_4.22_Source\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 3162]
Missing Dependency, request for /Engine/Animation/DefaultAnimCurveCompressionSettings.DefaultAnimCurveCompressionSettings but it was still waiting for creation.
Edit2: Ok, I just had to check Component Replicates box in spawned components which wasn’t an issue in previous versions but makes sense.
Has something changed about how Network Owner works? Previously it would set automatically for characters placed in level. But now I have to set it manually. I’m not very good at networking and managed to make a working multiplayer system in previous version but now it doesn’t work even if I set Owner manually. So is this a bug or do I have to do something different in this version?
Edit: I’m talking about blueprints.; Perhaps I’m so terrible at networking I managed to break it to work in previous version
Looks like Get Owner returns nothing even in previous versions, I don’t know why I remembered it differently, sorry if anyone read this and got confused.
Can we expect documentation for the new and improved tools for the Virtual Production (as Composure and Media Output) anytime soon? I’m really lost in these.
Also I think there’s need for a dedicated forum section about Virtual Production.
I’ve tried to enable EventDriven loading and now it actually works. Previously I had neither EventDriven nor separate thread loading. Seems that old sync loading is broken.
I’ve investigated problem deeper and found out this steps of bug:
Application receives OnTouchDown event, it routes as it should, and some widget requests mouse capture
In ProcessReply function SlateApplication iterates over all other widgets and sends MouseLeave to it
GameViewpoerClient receives OnMouseLeave and decides to send fake OnTouchUp to current pointer coordinates
Our widget receives this event and whoala, we received OnTouchDown and OnTouchUp at same time, which is obviously incorrect.
Here is the code which was added 3 mounth ago:
GameViewportClient.cpp
Landscape geometry is not supported by ray tracing implementation in 4.22. It’s one of the high priority geometry types to support in the future though.
We do have a bunch of new compositing with Composure docs coming. The are currently in our approvals and review process. So I don’t have an exact ETA, but hopefully very soon for you!
For the Media Output, I’m not specifically aware of anything. Can you elaborate on what you’d like to see here and I can follow up with some people to see if anything is planned or possibly try and get a ticket in place for us to consider adding documentation.
So many issues upgrading from 4.21.0 to this release. Mobile previewer no longer renders the same way (lighting is washed out compared to 4.21.0 and actual IOS device), “draw as box” for images doesn’t seem to be working on IOS devices for non-square images (renders as if set to “draw as image”, causing stretching), my locale detection broke (could be a locale issue, could be a string table issue, still investigating) and the LoadingScreen plugin is completely broken now (still investigating)…
troubleshooting I did so far: remove all GPUs but one 2080, clean reinstall video drivers, remove second monitor (did that with 4.22 preview7 though, haven’t found the time to try those steps again because of work)
haven’t done a clean windows reinstall yet. I can launch the editor without the -dx12 flag without any errors and my system is stable otherwise.
have a great weekend and keep it up 4.22 looks amazing and niagara is a lot of fun even without raytracing