Unreal Engine 4.22 Released!

Auto instancing doesn’t work until light mobility is changed, more info here: https://www.reddit.com/r/unrealengine/comments/azrcyo/how_to_enable_autoinstancing_in_422/
It still happens in the final 4.22. Directional Light must be set to Static, then again back to Stationary or Movable. Is this already reported or should I make a new bug report?