Switching animation blueprints is broken in 4.22, as described here. https://answers.unrealengine.com/que…7556/view.html
EDIT: I’ve since found a working fix for me, and posted the details here in the original answer. Hope that helps someone else!
This is a pretty bad blocking bug and hard crashes the engine/editor on a basic use case, so I’m curious:
Seeing as the fix is in the repo, when might we expect 4.22.3 to be released? Days? Weeks?