Another bug with Daydream: Daydream VR controller no longer moves in 4.21.
https://answers.unrealengine.com/que…-tracking.html
Heads up houdini folks,
Alembic Animation still freeze hangup 4.21.
4.19, works fine.
Anyone having success importing alembic Animation into 4.21?
Can you list what software you’re using/export settings?
I just don’t know what to do as our pipeline is working fine with 4.19.
4.20/21 don’t import alembic.
TV OS ( + iOS C++ Projects)
Was able to package on 4.20.3 (via remote, althought it couldnt be uploaded to itunesconnect due to the asset bug. that is fixed for 4.21)
On 4.21.0 am not able to package the exact same project. Here’s the output from failed packaging. Thank you
**EDIT **: rsync error , was noted as Fixed on 4.21 previews but it still occurs.
“Fixed! UE-65075 Binary iOS/TVOS remote build fails with rsync errors”
New EDIT : it occurs to iOS+TVOS Builds using C++ with remote mac, blank projects ( blueprint only projects that dont require remote,build ok)
Landscape tessellation bug:
Editor crashes instantly when enabling tessellation in a material that is already applied to a landscape. It does not crash when you enable tessellation first and then apply it to the landscape.
Wow, the QA is pretty much non existent according to this Thread.
I don’t remember any software company cancelling a scheduled release because bugs have been found
They simply kick the update out the window anyhow.
Unless you’re the Pentagon ^^
Great, these greatly improve efficiency, thanks
Most of these people with small amount of posts under their belts, so to speak … Don’t you know that there is a bug report form and a formal process of reporting bugs so that devs can log them and fix them?!
High post count may mean they like to debate or a little bit opinionated… lol
I notice quite a number of people that have low post count, but all their posts are of high quality…
Lol, the point is that there is a bug report form and people either don’t know about it, or don’t want to know about it.
Trying to get this thread back to a constructive discussion…
Bug reports can be submitted here, please be sure to read the instructions first:
Hey all,
Thanks for your feedback on 4.21 thus far. We continue to read and comb through the reports coming in. I would ask (to echo Ben above) please make sure to submit bugs through the Bug Reporting tool. This is our internal process for going through issues and will aid in moving the bugs you’re running into with 4.21 forward.
Thanks
It’s one thing to provide a Bug Submission form and another thing to break things that already worked in an earlier version.
I don’t disagree with that statement. However, you have missed the point entirely
UE-64214 is marked as fixed, but it seems that this led to a regression with UI buttons. In 4.21, very often the on clicked event now occurs on mouse down, not on mouse up. This really leads to very strange UI behavior :-(.
I get this warning in the output log since 4.21:
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (38.373 sec). This should never happen. Something is wrong with the timer delegate!
Lots of great things here, especially pixel streaming,
Unfortunately every time i enable the plugin and try to launch in standalone mode I get an instant crash. Anyone else having this problem with the latest release?
Hi Jamie.
I did some digging, and you are experiencing a known issue. Unreal Engine Issues and Bug Tracker (UE-64290)
Ah thanks for that Stephen. Bit of a shame as i was looking forward to exploring it, but at least its not only me having a weird bug!
Edit: I ran ‘VT.Lightmaps.GenerateSpaces’ on the console before doing a light build and it seemed to fix it. Not sure why it was needed as it seems it is supposed to come from setup.bat. I am using a custom build, but haven’t ever needed to do something like that and haven’t touched any of these areas. This also seems to have to be run after every engine launch before doing a lighting build, or I get the same crash again.
I’m trying out the virtual texturing for lightmaps and I get this crash (see attached).
All I did was set:
[/Script/Engine.RendererSettings]
r.VirtualTexturedLightmaps=1
Is there something more that needs to be done? I see the file it is complaining about in Engine/Content as existing:
UnrealEngine/Engine/Content$ find . | grep LightmapVirtualTextureSpace_0_Compressed
./VT/LightmapVirtualTextureSpace_0_Compressed.uasset