Unreal Engine 4.21 Released!

Hi ,

I’ve reported the issue again, it’s actually quite simply to get it to happen yourself:

  1. Install Nvidia Driver 4xx.xx on a recent (Pascal, Turing) GPU.
  2. Attach a HDR Display, make it the primary one.
  3. Disable HDR in Windows Settings
  4. Launch Unreal Engine 4, it should now flicker off and on whenever a new windows is created.

This can be avoided by turning Windows HDR on, but Windows is generally awful at HDR it turns out and for some reason values from (0, 0, 0) to (10, 10, 10) end up super bright on the display. Which means that Unreal Engine 4 will look awful on that monitor, unless I manage to launch UE4 in HDR mode on it (-hdr -d3d12, r.hdr.enablehdroutput 1, r.hdr.display. stuff) - or if I get back the ability to use UE4 in SDR mode. This problem affects all compiled games too, so it’s not unique to just the Editor - it’s just easier to reproduce it with the editor.