Unreal Engine 4.20 Released!

How is supposed to change an image from a Brush now?

that is very good work:):slight_smile:

Are we ever going to have the ability to render out of Sequencer with an alpha channel ? One that takes in to account additive materials ? Am I missing something - how are you being at the forrefront of film productions when you can’t render out an alpha channel - I don’t get it . I just went into 4.22 and rendered out anything that could work and the opacity is completly black - I made 2 materials one additive and one transpartent with a fresnel and only the translucent material showed up in the transluecent layer but black in the opacity ??? Why

Did you use the Composure plugin? It’s supposed to separate stuff like you seem to want to.

PS4:

  • 5.508.031
  • Firmware Version 5.530.011

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Hi,
Are those minimum or strictly those requirements?
This is a desperate question to hopefully save my old projects and merge them over to 4.22.

Cheers

texture switch random per instance any help