Hello, we’re getting the following error in UE4.20.2,
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2383]
PackagingResults: Error: Objects have the same fully qualified name but different paths.
PackagingResults: Error: New Object: REINST_BP_CYB3DMinimapInScene_C_70 /Engine/Transient.MinimapInHand_GEN_VARIABLE_BP_CYBMinimapInHand_C_CAT:Minimap3D_Component.Minimap3D_Component_BP_CYB3DMinimapInScene_C_CAT
PackagingResults: Error: Existing Object: BP_CYB3DMinimapInScene_C /Engine/Transient.MinimapInHand_GEN_VARIABLE_BP_CYBMinimapInHand_C_CAT:Minimap3D_Component.Minimap3D_Component_BP_CYB3DMinimapInScene_C_CAT
Our project is very unstable in 4.20.X And if we try to build we get that error (above). We are looking to fix it in order to see if our project (that was upgraded from 4.18.3) goes back to establility in development.
When was the official version released?I delete it and download it again,but 4.20.2 shows the preview 5 version,But others said that they have been officially released.
That is strange. 4.20 released a while ago - July 18. Have you restarted your Launcher? (make sure it actually exits, and not just minimizes to the taskbar)
I deleted it a few times today and re-added it. The computer restart and the Launcher restart both show 4.20.2 preview 5. My country is China, is it because the engine version for my country has not been released yet?The strange thing is that it shows 4.20.2 after deleting, but when I add this version of the engine, it shows preview 5
I get this too, but mine alternates. Every 2nd time I start the epic launcher its shows I have 4.20.2 Preview 5 installed, and the other times just plain 4.20.2
Ok, It seems that 4.20 is so broken, that a Course in Udemy is sending a notificacion to avoid that version of the engine… I guess that explains no one is helping in resolving some of the issues that are being reported.
There are 4 bugs that keep migrating from 4.20.0 and I bet those will trickle down to 4.21 (or 4.20.3 won’t be released in timely fashion). Just saying…
Fixed in 4.20.3 Fixed! UE-64242 UE4Editor crashes when terminating the program while it initializes Fixed! UE-64243 [CrashReport] UE4Game_Win64_Shipping!FEDLBootNotificationManager::NotifyRegistrationEvent() Fixed! UE-62042 Generate Project files does not add Intellisense include paths for .generated.h files Fixed! UE-59771 Forced reboot launching editor the first time Fixed! UE-63375 Changing Area Light Settings In Blueprint Causes Crash Fixed! UE-63583 [CrashReport] UE4Editor_Engine!ULevel::GetWorldSettings() [level.cpp:1657] Fixed! UE-63002 Adding Variable to Struct (Exposed on Spawn) breaks SpawnActor functionality without error/warning Fixed! UE-63326 User created OSS plugins require modifying Engine now Fixed! UE-64241 [CrashReport] UE4Editor-DesktopPlatform.dylib!<Unknown> Fixed! UE-63743 StompMalloc crashes on start on Linux Fixed! UE-62310 Set Material in Blueprint Causing Crash Fixed! UE-64236 [CrashReport] UE4Editor-MetalRHI.dylib!ReportMetalCommandBufferFailure() Fixed! UE-63415 Unable to add Transform track to Particle Fixed! UE-64238 [CrashReport] UE4Editor_UnrealEd!FMRUList::AddMRUItem() [mrulist.cpp:65] Fixed! UE-63240 Expanded state isn’t preserved sometimes in details panels with customizations. Fixed! UE-63488 HISM: Calling UpdateInstanceTransform with a transform only containing rotation or scale would not update the transform at runtime or cooked Fixed! UE-64239 [CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397] Fixed! UE-63490 Mobile Occlusion (ES3.1) is broken with HDR disabled on mobile platforms Fixed! UE-63538 Superfluous upscale with mobile vr and < 1.0 pixel density Fixed! UE-63332 Google AR Core Components uplugin file is missing in 4.20, which means it can’t be used Fixed! UE-63223 ARKit GetCurrentFrame crashes app