Ok… I Just found that we need to have the following in our DefaultEditor.ini
[/Script/UnrealEd.BlueprintEditorProjectSettings]
bUseCompilationManager=False
I remember we needed to comment those lines because a warning in the past.
Ok… I Just found that we need to have the following in our DefaultEditor.ini
[/Script/UnrealEd.BlueprintEditorProjectSettings]
bUseCompilationManager=False
I remember we needed to comment those lines because a warning in the past.