Unreal Engine 4.20 Released!

Hey guys, after switching to 4.20 we got suddenly this kind of errors. Everything was fine in 4.19.Someone with the same problem??


ATHelper: Packaging (Android (ASTC)):   LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error:
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: Fatal error!
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error:
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error:
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe94a233fe UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe94a25590 UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe946980e8 UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe94698333 UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9a7ca328 UE4Editor-CoreUObject.dll!TArray<TTuple<UProperty const * __ptr64,void const * __ptr64>,FDefaultAllocator>::ResizeGrow() [d:\build\++ue4\sync\engine\source\runtime\core\public\containers\array.h:2453]
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9a7ba00d UE4Editor-CoreUObject.dll!FPropertyValueIterator::NextValue() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\unrealtype.cpp:130]
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9a7b46d0 UE4Editor-CoreUObject.dll!FPropertyValueIterator::IterateToNext() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\unrealtype.cpp:148]
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe900cb6a8 UE4Editor-Engine.dll!TPropertyValueIterator<UProperty const >::TPropertyValueIterator<UProperty const >() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:4905]
PackagingResults: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9011aa05 UE4Editor-Engine.dll!UAssetManager::InitializeAssetBundlesFromMetadata() [d:\build\++ue4\sync\engine\source\runtime\engine\private\assetmanager.cpp:3265]
UATHelper: Packaging (Android (ASTC)):   LogWindows: Error: [Callstack] 0x00007ffe9011a8d3 UE4Editor-Engine.dll!UAssetManager::InitializeAssetBundlesFromMetadata() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\engine\assetmanager.h:449]
PackagingResults: Error: === Critical error: ===