Wow, neat. I was not expecting a response that quickly.
Any chance you could take another look at this other bug I reported pertaining to the “old” DOF? I saw it got marked as “Cannot Reproduce,” but I’m pretty sure *someone *at Epic has reproduced it, since the fact that it also affects the 4.21 branch was not something I was aware of, so it must have been added by someone else who was able to see the.
The is a bit more subtle than I realized – it’s only noticeable in high frequency details *very *close to the camera, but I’ve been able to reproduce it in a fresh project in multiple machines so I’m quite confident it’s a real regression. I can add more detailed steps and/or screenshots if that would help. Thanks again.
Can’t enable Tonemapper for Mobile Devices following this (.unrealengine.com/en-us/…ProcessEffects) i’v even tried to add " r.tonemapperfilm=1" to DefaultEngine.ini also not working the only way it works is on the editor by this command "r.mobile.tonemapperfilm=1".
Sorry for this stupid question, I didnt notice that at first post the included those information about what is fixed in final release 4.20 and who is could be included also with preview .
We have just released Preview 4 for 4.20! Thank you for your continued help in testing the 4.20 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.
Fixed in Preview 4 Fixed! UE-59810 SkelMeshMerge not working for meshes with >1 LOD Fixed! UE-44910 Skeletons don’t cook in a deterministic way Fixed! UE-60856 Pose Asset crash - update source crash when curve is added Fixed! UE-60561 Nothing in timeline for Blending_ControlRig sequence Fixed! UE-60486 Project fails to reopen after adding a pack Fixed! UE-60902 nDisplay icons are not set Fixed! UE-60870 Once Autoplay has been disabled, it cannot be re-enabled Fixed! UE-60867 Black squares on ActionRPG landscape on device Fixed! UE-60758 ActionRPG has outdated UE branding for app icon for Windows Fixed! UE-60746 Update RemoteSessionApp project to have Simple VirtualCamera sample level Fixed! UE-60677 Character can be instantly reoriented during some animations Fixed! UE-60674 iOS has the wrong Launch Image in ActionRPG Fixed! UE-60675 ActionRPG Android defaults to Vulkan Fixed! UE-60671 Background is black on devices because fog is not rendering Fixed! UE-60672 Pillar pops in vision when crossing middle of map Fixed! UE-60634 ARPG - Android Launch Image Fixed! UE-60633 ARPG - Blur backups on es3.1 Fixed! UE-60577 Landscape in ActionRPG is default material in Mobile PIE (ES2) Fixed! UE-60558 VehicleGame launcher sample is missing some default inputs Fixed! UE-59041 Late : MDL/AXF importer Fixed! UE-59798 Late : AJA Media Fixed! UE-59438 Late : Virtual Set sample Fixed! UE-60898 AjaMedia.uplugin has EngineVersion set Fixed! UE-60772 Transparency and fading do not work in MeshEditor Fixed! UE-60723 Import CAD - Crash on re-import after deleting & undo deleting light source Fixed! UE-60803 Datasmith - Generate lightmap UVs is disabled at import Fixed! UE-54417 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2305] Fixed! UE-60438 When Client Side Navigation is enabled, it is only initialized Server Side Fixed! UE-59055 Crash occurs when interacting with pop out widget for Debug Filter drop down within the Blueprint editor Fixed! UE-60254 Rare crash closing the editor after packaging with Nativization enabled Fixed! UE-60794 Editor crashes when accepting target in Merge Tool Fixed! UE-60774 Crash opening new level with current level and sublevel blueprints open Fixed! UE-60759 Crash diffing two blueprint and reloading one of them Fixed! UE-60661 Match3 fails to package with Nativization for Android, ‘Function does not have a parameter named ‘MoveType’’ Fixed! UE-60873 Crash compiling an Anim Blueprint used in as a Sub Anim Instance twice after changing a variable to Text Fixed! UE-60872 Crash compiling an Anim Blueprint used in as a Sub Anim Instance twice after changing a variable to String Fixed! UE-60878 Changing parameter type will lose pin values (but not connections) Fixed! UE-60711 Reloading blueprint with Diff window open will crash the editor Fixed! UE-60705 Crash - Triggering a Blueprint Breakpoint Multiple times with the Blueprint Editor closed Crashes the Editor Fixed! UE-60625 All pins are orphaned on a custom event call node when a pin is changed on the custom event Fixed! UE-60624 Hang when hosting an online ShooterGame match Fixed! UE-60584 Crash when doing PIE from Override Binding assets in QAGame Fixed! UE-60047 SDL2 needs to be rebuilt for armhf (32bit) Fixed! UE-59943 Linux crash on startup with Cook On The Fly Fixed! UE-59928 Linux: suppressing -fPIE does not work as intended. Fixed! UE-60217 User is not prompted to install the toolchain provided by UE4 when generating project files on Linux with an old clang version Fixed! UE-60858 Unknown project file type ‘CLion error when generating project files for CLion Fixed! UE-60596 TestPAL crashes with MallocProfiler when trying to run on Linux Fixed! UE-60566 Standard error is spammed with “Used memory before allocating anything was” Fixed! UE-60398 4.20 modular binaries don’t start on a number of Linux distros (Fedora, CentOS, Arch) Fixed! UE-57836 Crash dragging MaterialImportTest.abc with materials into level Fixed! UE-60146 Linux: EXR Image Sequences Render Black Fixed! UE-60767 ARM server fails to build with: undefined reference to SDL_ConfineCursor Fixed! UE-60242 Android Rendering issues on ARPG in Vulkan Fixed! UE-59864 RemoteSessionApp has no UE splash (loads with black screen) Fixed! UE-59576 Blending on meshes in Landscapes umap is not rendering properly in High End Mobile Preview or HTMl5 Fixed! UE-60781 Blackscreen in app on Galaxy S6 SM-G920F Fixed! UE-60560 iOS: Errors During Build Step with dSYM File Included Due to Space In Project Path Fixed! UE-58463 Thermals are Nominal message appears on DebugGame and Development iOS packages Fixed! UE-57315 Match3 Sig 11 crash with GL RHIThread enabled Fixed! UE-60277 Vulkan -sm5 application fails to load: Error: The global shader cache file SF_VULKAN_SM4.bin is missing Fixed! UE-59572 Depth’ blur needs to work on the new DOF Fixed! UE-59535 Enabling Support Compute Skincache causes textures to render incorrectly on SK_Mannequin in game Fixed! UE-59784 Static Mesh LODs are not changing their color based upon distance Fixed! UE-59425 Movable Volumetric Fog causing black artifacts on Particle Lights Fixed! UE-60901 DOF: take coc radius error into account when binning gathering sample Fixed! UE-60854 Diaphragm DOF second coc dilate is not being used Fixed! UE-60808 Material Collection Not Updated Fixed! UE-60775 MetalRHI: “FMetalShaderPipeline does not have member named…” errors compiling Test config Fixed! UE-59307 Add support for Compressed Volume textures in Vulkan Fixed! UE-60612 Crash in FD3D11DynamicRHI::SetResourcesFromTables Fixed! UE-57601 ShooterGame menu flashes in Vulkan on Linux Fixed! UE-53183 Re-do optimization from 3689687 Fixed! UE-56009 Warning: Ambiguous search when launching TM-PhysicalLightUnits Fixed! UE-60268 Min Roughness light parameter not functioning properly Fixed! UE-60421 Extremely low frames on Context Examples - UMG with -vulkan Fixed! UE-60944 PIE after an Undo of an Added Sub-scene causes a crash related to UMovieSceneTrack::GetMaxRowIndex() Fixed! UE-60736 Using the Create Level Sequence Player node starts the sequence at a Random Start Time Fixed! UE-60686 Tracks referencing the same sequencer don’t work properly in package build Fixed! UE-60841 Asset Size Mapper window text is clipped when High DPI is enabled Fixed! UE-60730 Texture Editor viewport glitches when editing adjustment attributes Fixed! UE-60699 Crash overwriting a recently-saved level Fixed! UE-60926 Camera Safe frames offset when High DPI Support is enabled Fixed! UE-60918 Vertices are offset from mesh when Large Verts is enabled with High DPI Support Fixed! UE-60770 Unable to Reset to Default on various settings in the details panel of Texture Editor Fixed! UE-60331 [CrashReport] UE4Editor_Landscape!ALandscapeProxy::FlushGrassComponents() [landscapegrass.cpp:1942] Fixed! UE-48724 [CrashReport] UE4Editor_Landscape!ULandscapeInfo::UpdateLayerInfoMap() [landscape.cpp:1459] Fixed! UE-48899 [CrashReport] UE4Editor_Landscape!ULandscapeInfo::RegisterActor() [landscape.cpp:1882] Fixed! UE-51914 [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Fixed! UE-60642 Modifying Curve Atlas Texture Size changes the curve index used by Material Instances Fixed! UE-60332 [CrashReport] UE4Editor_MeshEditor!FMeshEditorMode::CreateWireframeMeshComponents() [mesheditormode.cpp:4780] Fixed! UE-60261 EngineTest - MeshOrientation tests fail with: “Screenshot ‘MeshOrientationTests_After Runup’ test failed, Screnshots were different!” Fixed! UE-60877 Renaming and deleting parameters from the system/emitter editor deletes and renames inputs in modules. Fixed! UE-60874 Crash when editing float function inputs. Fixed! UE-60847 Curve evaluation doesn’t work with interpolated spawn until interp spawn is turned off and on again Fixed! UE-60669 Renaming an Output Pin within an Niagara Script Details Panel breaks existing connections Fixed! UE-60548 Crash when redoing after undoing the addition of an emitter to a system Fixed! UE-53684 Niagara emitters without render modules will have a sprite module created for them when they’re added to a system that can’t be deleted Fixed! UE-59114 Widget clips incorrectly when added at runtime Fixed! UE-60731 Some widget elements render on top of the editor during PIE if they are wrapped by an invalidation box Fixed! UE-60592 Ensure when force deleting a Widget Blueprint referenced by the level Blueprint Fixed! UE-60342 Adding the Vehicle code pack to a project fails to compile with ‘HMD_MODULE_INCLUDED’ errors Fixed! UE-60884 Installed builds fail when ARKit is enabled by default Fixed! UE-60861 There are seams in the AR environment textures when applied to a skylight Fixed! UE-60783 ARKit 2.0 Preview Support Fixed! UE-60556 GearVR projects are not receiving Gear trackpad input Fixed! UE-53905 Oculus CheckIfPointWithinPlayArea function returns incorrect results Fixed! UE-51654 SteamVR plugin ignores windowed settings and forces app into fullscreen Fixed! UE-54455 MR Calibration: When calibrating with Vive, alignment models don’t show up Fixed! UE-57633 ARKit: App Crashes when Swiped Off-Screen after Pressing “Start AR” Fixed! UE-60756 LiveLink Client Panel not refreshing for sources not added through UI Fixed! UE-60840 Crash dragging Spline Mesh Actor from modes panel into viewport
I’ve only gotten these if you have a very narrow DOF, suggesting that the blur is just way too strong. Have you tried adjusting the blade count? Also you can reduce the DOF by setting the max f/stop in your lens setting, which changes it to “Custom”, but allows you to go beyond what the lens is locked at(usually the max is f/22)… assuming this is with the Cine Camera…
First: what quality settings it that? I just fixed an like this yesterday. I’ll investigate.
Second, is known a limitation of the algorithm for foreground when it have large variety of foreground Circle of Confusion. There is ideas on how to fix that, but doable in the timeframe? Work around, you can bind your maximum bluring radius independently for the foreground with r.DOF.Kernel.MaxForegroundRadius.
Playing with Niagara instanced mesh render particles, and noticed that one of my 100 particles shows up in VR. For some reason, the particle instancing isn’t showing in VR. Is this a known? This is in CPU mode.
When I switch it to GPU mode, the particles show up in only one eye.
Thanks for your reply too
All screenshot are in Epic quality.
it’s really weird, most of the screenshots / videos I saw did not seem to have any problem.