UPDATE!
We have just released Preview 5 for 4.20! Thank you for your continued help in testing the 4.20 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.
Fixed in Preview 5
Fixed! UE-60538 Engine Test - Screenshot ‘AnimatedCloth’ test failed, Screnshots were different!
Fixed! UE-61299 Audio mixer memory leak
Fixed! UE-61303 Clicks with stopping voices in QAGame
Fixed! UE-61128 Synth Sample Player Crash When Setting Sound Wave During Playback On Long Files
Fixed! UE-60850 Stuttering audio when playing Short Beep sample
Fixed! UE-60913 Static sounds have severe hitching of sound in New Audio Engine on HTML5
Fixed! UE-60839 Audio is inaudible when Falloff Distance is set to 1
Fixed! UE-61309 CircularQueue Count method returns bad value when Tail wraps around
Fixed! UE-61058 Visual Studio not linked to Binary Editor
Fixed! UE-60726 Error occurs when attempting to create a local binary engine build that includes iOS
Fixed! UE-60969 UAT searches wrong root folder for include paths specified in .Build.cs
Fixed! UE-60962 Enabling a plugin in a BP project does not compile the plugin on restart
Fixed! UE-61182 Mac Core Components is 17GB with Preview 4
Fixed! UE-61249 Lighting needs to be rebuilt in ContentExamples - Lighting
Fixed! UE-60678 Disable FX option doesn’t disable all the sound FX
Fixed! UE-60673 Lots of clicking in ambient audio on Android
Fixed! UE-60583 Main menu doesn’t fade behind Options on Android
Fixed! UE-60953 Class Type References are listed twice in the description for Virtual Reality Templates
Fixed! UE-60943 Potions do not provide the recovery listed in the inventory
Fixed! UE-61142 ContentExamples - Lighting - 5.4 example needs to be updated to use SpecularScale
Fixed! UE-61120 Replace VirtualCameraSample project with VirtualCamera project
Fixed! UE-61147 Multiple unused assets and Redirectors in EngineTest
Fixed! UE-61082 Match3 fails to package for iOS with Binary Editor and Source build - bCompileCEF3
Fixed! UE-60658 iOS packages fail to build with incompatible Datasmith plugins
Fixed! UE-60937 Texture need to be reimported after importing MDL file
Fixed! UE-61157 nDisplay template have some bad settings
Fixed! UE-59042 Late feature : VRed importer
Fixed! UE-60946 Import CAD - Crash on reimport Datasmith scene after deleting light sources
Fixed! UE-61132 [Regression] Missing static mesh actors on importing CATProduct
Fixed! UE-61178 Media Bundle Scaling Issues
Fixed! UE-61102 ActorComponent.h BP Node Tooltip Typo on bReset
Fixed! UE-61156 Code projects fail to compile in Binary version of the editor - NavigationSystemBase.h(202): error C2143: syntax error: missing ‘;’ before ‘<class-head>’
Fixed! UE-60922 Nav Area class is reset after updating from 4.19.2 to 4.20 Preview 3
Fixed! UE-60924 The target for the “Should be Loaded” variable appears to have change to “Level Streaming Kismet”
Fixed! UE-61123 Text pins on call nodes not updated when default value changes
Fixed! UE-52940 Two nodes named Load Level Instance
Fixed! UE-61088 Text pins are not orphaned when it has a value
Fixed! UE-59040 Crash when calling a RPC function with a TSet or TMap parameter on a client
Fixed! UE-61003 DemoRec creates named folder demo2 instead of the expected demo1 named folder for empty Demo directories
Fixed! UE-61033 ShooterGame: Unable to return to Main Menu from Demo Replay
Fixed! UE-61031 Shootergame Demo List persists after Demos Start Playing
Fixed! UE-61181 Crash opening Physics Asset for a clothed skel mesh with assigned LOD Settings
Fixed! UE-61191 TLS slots can be shared due to issue with TStaticBitArray::FindFirstClearBit()
Fixed! UE-60993 Shootergame fails to build with LogShaderCompilers: Error: Errors compiling global shader FPostProcessDiaphragmDOFSetupCS
Fixed! UE-58827 TM-ShaderModels launch on process terminates with no logging after approximately 2 minutes
Fixed! UE-61121 ARM server fails to link missing openexr files
Fixed! UE-61115 Linux: Mono Process from UBT runs in the Background after Package is Cancelled
Fixed! UE-60879 Setup.sh does not automatically restart on Ubuntu 14.04
Fixed! UE-56041 Linux: Cancelling a package during build command prevents another package from being run
Fixed! UE-61190 UnrealMatch3 crashes when rotating while opening on IOS
Fixed! UE-60738 RemoteSessionApp is missing updated app Icons
Fixed! UE-58683 Custom iOS icons don’t appear on device for Windows BP projects (Binary Build)
Fixed! UE-58081 ARKit face AR - native orientation is Landscape, needs to match app
Fixed! UE-60928 RemoteSessionApp project fails to compile
Fixed! UE-59576 Blending on meshes in Landscapes umap is not rendering properly in High End Mobile Preview or HTMl5
Fixed! UE-59931 Blueprint iOS apps are named UE4Game.ipa
Fixed! UE-54781 Preache request should have been hot warnings opening QAGame
Fixed! UE-60605 Using the old DOF algorithm doesn’t work properly
Fixed! UE-60747 Basic StaticMeshActor components render discolored when undoing duplication
Fixed! UE-60764 [CrashReport] UE4Editor_Renderer!FMaterialShader::SetParametersInner<FRHIVertexShader * __ptr64>() [shaderbaseclasses.cpp:181]
Fixed! UE-60440 Infiltrator demo has very bright lighting on Mac
Fixed! UE-60425 Lights are not alternating their reaction on Lit Particles
Fixed! UE-60328 Translucency Lighting mode examples flicker in TM-ShaderModels
Fixed! UE-60380 Crash when running Editor with -vulkan - Error: Runnable thread RHIThread crashed.
Fixed! UE-60358 Animated Cloth rendering incorrectly in TM-ShaderModels - Mac Intel Iris Pro 6100
Fixed! UE-60169 [CrashReport] UE4Editor_Renderer!FMaterialShader::SetParametersInner<FRHIVertexShader * __ptr64>() [shaderbaseclasses.cpp:181]
Fixed! UE-60191 Launch-on and packages of TM-Shadermodels for iOS fail from missing Shader Maps
Fixed! UE-60965 Crash when setting the ‘Color Vision Deficiency Preview Type’ to anything other than Normal Vision on Mac
Fixed! UE-61106 Mac ComposureFramework project crashes on launch, Assertion failed: BufferIndex < 8
Fixed! UE-61105 GitHub 4829 : 4.20 dynamic hidden shadows fix
Fixed! UE-59505 Photorealistic Character aliasing results in jagged lines on skin and blotchy hair
Fixed! UE-57663 Vulkan crash when PIE in QAGame, vkGetQueryPoolResults failed with error VK_ERROR_DEVICE_LOST
Fixed! UE-52759 SwarmCoordinator and SwarmAgent can randomly fail writing to output directory in race condition during build
Fixed! UE-60964 Sequence Recorder Recording Groups have a “_A” appended after the user renames them.
Fixed! UE-61015 Control Rig Sequence doesnt have a default display rate
Fixed! UE-60991 Render movie settings not inheriting launch arguments from the editor
Fixed! UE-60976 Actor to Record in Sequence Recorder isn’t Filtering by Assets in the Level
Fixed! UE-61036 Crash when exiting a Sequence Recording in PIE if the Sequence Recorder window is docked to the left side of the editor
Fixed! UE-61074 Exposed default level sequence instance data to game C++
Fixed! UE-59820 Crash garbage collecting after saving a sequence with a duplicated binding
Fixed! UE-57712 Sequence Recorder: the sequence name of next sequence is not updated with next iteration when recording begins
Fixed! UE-61170 MeshDescription.Conversion test fails converting RawMesh to MeshDescription to RawMesh
Fixed! UE-60500 Staticmesh LODs custom SectionInfoMap give a different material mapping, build versus load
Fixed! UE-60301 The user is not warned when using content with broken normals due to encoding changes
Fixed! UE-61001 White frames on startup movies PC and XB1
Fixed! UE-61108 [CrashReport] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [asseteditormanager.cpp:386]
Fixed! UE-60952 Hovering Curve Gradient stop areas after creating a stop with Opacity = 0 hides the Curve Graident
Fixed! UE-61092 Startup Movies Black Screen in Packaged Projects
Fixed! UE-61085 High DPI Monitors and Editor Ruler
Fixed! UE-61098 //UE4-Release-4.20 - Incremental EngineTestEditor - warning: field ‘bUseMouseForTouchInEditor’ will be initialized after field ‘bShowTitleSafeZone’
Fixed! UE-60485 Removing a Foliage Type from a ProceduralFoliageVolume does not remove the Foliage Type from the volume when it is placed in a level
Fixed! UE-60958 Undoing and redoing erasing foliage will cause the foliage to flicker in the editor
Fixed! UE-59598 ContentExamples - SK_Box_Morph_1 has artifacting when animated
Fixed! UE-59611 Reimporting Static Mesh LODs yields unexpected material assignments
Fixed! UE-60549 LandscapeGrassOutput node doesn’t have name fields for Grass Types
Fixed! UE-58338 [CrashReport] UE4Editor_MaterialEditor!FMaterialEditorParameterDetails::GetParameterExpressionDescription() [materialeditordetailcustomization.cpp:365]
Fixed! UE-61241 Data interfaces defined in an emitter script can’t be used in a particle script in the emitter editor.
Fixed! UE-60688 Crash when deleting user exposed variables in system when created with parameter map
Fixed! UE-60390 Crash compiling Niagara Module script with a Curve Input Parameter
Fixed! UE-60995 [CrashReport] UE4Editor_NiagaraEditor!FNiagaraEditorUtilities::GetScriptOutputNode() [niagaraeditorutilities.cpp:823]
Fixed! UE-61087 Assert undoing the removal of an Emitter from a Niagara System with multiple Emitters
Fixed! UE-61012 Keeping Niagara GPU simulations open in the background causes the system to run out of virtual memory
Fixed! UE-61010 Editor crash when dragging Niagara Modules from one Emitter/System Stack to another
Fixed! UE-61037 ~10ms slow down when running with -game
Fixed! UE-60182 Button color does not change immediately when a material is applied
Fixed! UE-61287 Failing to launch on to Lumin device due to vulkan RHI issue
Fixed! UE-61204 ARCandidateImage and ARCandidateObject are missing Blueprint accessible APIs
Fixed! UE-60582 Mac: Daydream Instant Preview Encounters Handled Ensure On First VR Preview of Editor Run
Fixed! UE-61168 Crash when using remote live link publishing of face ar data and using xcode version < 10
Fixed! UE-60963 Failure to launch onto Magic Leap due to Shader Compiler issues
Fixed! UE-61148 Removal of bSupportAR causes the host to not start all the proper channels
Fixed! UE-61067 ARSkyLight defaults to having the lower hemisphere be black
Fixed! UE-60875 Lumin - Need to disable the “All_Phaedra_On…” Launch on option for 4.20
Fixed! UE-58385 FaceARSample - Looking for face to track prompt does not come up if tracking is lost while app is running
Fixed! UE-61207 nDisplay template icon does not fit well with other template icons
REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide