Unreal Engine 4.2 Update Preview

[=.manuszewski;56687]
Hey, I’m not sure how you’re trying to launch the packaged project (let’s call it MyProject). Once your project is packaged, you should use the MyProject.exe from the directory you told the editor to put the packaged files in (under WindowsNoEditor\MyProject\Binaries\Win64).

So basically when you run the monolithic exe there’s no way it would ask you for any UE4Editor-*.dll files.
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Not after. Before. The editor would not let me build the game because of that error.