[=;56318]
Ive built the 4.2 preview build 4 or 5 times to try to get something working (also tried the master builds 2-3 times that should be even more upto date). 4.2 preview for me compiles but when run gives a script system .dll error so no script objects work at all, also can’t migrate a single project from older builds. Please clarify what dependencies are needed for the daily cutting edge builds from unreal bot, ive tried the deps from preview 4.2 and the engine won’t compile, ive tried the 4.1.1 deps and the engine won’t compile. PLEASE take the time for every single build option on github to CLEARLY explain what deps are needed for that EXACT build. For example the 4.2 build that’s listed (doesnt say preview, doesnt say experimental. Doesnt have direct on page links to correct deps. to be downloaded so how do we know what dep library out of the 6-7 version of previous builds are the one’s to use), Seriously if your going to github unreal build bot builds you NEED to have direct links on the same page for the EXACT Dep.zips needed for that explicit build. AGGGGHHHHHHH.
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We’re still trying to figure out a way of getting those dependency files live-updated in the master branch. Unfortunately all those files push our GitHub repository over the 1gb size limit, which is why we have to do them that way. It sucks, and it’s pretty messy at the moment. We’re giving it a lot of thought, I promise.
The safe thing to do to get a working build is to checkout the specific tag for a release that has the files attached, rather than just checking out latest. We try to upload zips for the master branch at least once or twice a week, once a build has been promoted by QA (ie. deemed usable and pushed out to our artists and designers), but we haven’t had a promotion in the last week.