[= ;56424]
Ok, apparently it can bite :B
I can run the Editor I compiled, everything is fine there; but if I try to launch/package the external game application the engine complains about ‘UE4Editor-ScriptPlugin.dll’ missing (but the dll is there in folder).
This also happens in 4.1 unless I’m running the pre-compiled editor. Anybody knows how to fix this?!
[/]
I fixed this on mine by moving UE4Editor-ScriptPlugin.dll from:
..\Engine\Plugins\Script\ScriptPlugin\Binaries\Win64
to
..\Engine\Binaries\Win64
@ Vogel: To echo what wrote, I would love to learn what dependencies allow the master branch to build as well.
Cheers,
-D