Unreal Engine 4.2 Update Preview

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Vehicles seem to address ground vehicles. What about aircraft or spacecraft with mobile parts or articulations?
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Flying vehicles are usually much simpler because it’s just a free rigid body you apply forces to. Cars are complicated by needing to model the tires and suspension. Having said that, we don’t have any sort of ‘flight model’, it is an interesting idea, but probably less broadly useful than wheeled vehicles.

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will the vehicle template work for monopods or just 2+ wheels?
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There is a ‘four wheeled vehicle’ component which includes all the complex clutch/gearbox stuff, and a more general ‘wheeled vehicle’ component where you can have any number of wheels, but have to write more of the driving logic yourself.

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Is this for edge collision detection?
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Right! For solving the problem where you ‘dip’ slightly as you walk off a ledge due to the curved bottom of the capsule. This was much requested for things like platformer games.

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Non terrain Spline actor??
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Sorry, I’m still working on that, getting there though…