Unreal Engine 4.19 Released

Does this means we can finally render in official stereoscopic 3d side-by-side without third party plugin or the -emulatestereo with poor stereo effect? And do this rendering mode also makes use of all the stereo enhancement developed for VR like instanced stereo? Also, would this work with sequencer video capture and beyond all how do you enable it? If this is truly what I think it is then, this is clearly the biggest and most important new feature of 4.19!