Am I the only one having awful performances on the editor? It’s been happening since 4.18 and all the hotfixes didn’t do a thing.
Basically if I’m focusing on the viewport I get normal fps (capped at 60), but whenever I mouse over a button or pretty much anything else in the editor, the fps suddenly drop to a constant 30. If a new windows opens up (or even a simple popup, like the one that asks to restore tabs after the editor crashed) cause the fps drop. It’s getting really annoying…
EDIT: @Wilkes I just saw that you have my exact problem… did you find a solution yet?
Please fix UE-46656. Since this bug was introduced several months ago large parts of my game now simply don’t work. We’ve had multiple updates since, yet this serious, game-breaking bug has been left. It’s six months since it was reported.
You’re right, I tried disabling it and the is gone. But I don’t understand, before switching to 4.18 I was using version 4.14 a lot, and I didn’t have any issues there…
Also, I’ve got another problem related to DPI scaling. Up until 4.18 everything was fine. Now the editor looks “big”. I noticed that there is an option to change DPI scaling, so I’ve tried that, but it always look the same.
For now as a workaround I’m opening the editor with the command line adding the option -nohighdpi, and it works (you can see it in the image), but it’s quite annoying to open it always like that… does anyone know a solution?
AFAIK the only way is to pull it from this commit here: .com/EpicGames/UnrealEngine/commit/c009a7ad436601b404f3aef7f54914d6bca4a8bb and compile it yourself
Fixed in 4.18.3 Fixed! UE-48670 Crash when pasting transform in Sequencer Fixed! UE-52858 ARKit portrait image aspect ratio incorrect on iPhone 6s, 7, and more Fixed! UE-53493 Custom iOS icons don’t appear using BP projects
So I guess 18.3 killed some visibility nodes in blueprints for widgets? It seems like I had to replace all of those nodes with new Set Visibility nodes that don’t look any different. Odd.