Unreal Engine 4.18 Released!

Am I the only one having awful performances on the editor? It’s been happening since 4.18 and all the hotfixes didn’t do a thing.

Basically if I’m focusing on the viewport I get normal fps (capped at 60), but whenever I mouse over a button or pretty much anything else in the editor, the fps suddenly drop to a constant 30. If a new windows opens up (or even a simple popup, like the one that asks to restore tabs after the editor crashed) cause the fps drop. It’s getting really annoying…

EDIT: @Wilkes I just saw that you have my exact problem… did you find a solution yet?

Do you have a g-sync monitor?

Please fix UE-46656. Since this bug was introduced several months ago large parts of my game now simply don’t work. We’ve had multiple updates since, yet this serious, game-breaking bug has been left. It’s six months since it was reported.

Yes I do. So you thing it’s related to that?

The editor doesn’t work with gsync. Only solution is to disable gsync for it in nvidia control panel. See here:
https://answers.unrealengine.com/que…editor-gu.html
https://issues.unrealengine.com/issue/UE-42374

You’re right, I tried disabling it and the is gone. But I don’t understand, before switching to 4.18 I was using version 4.14 a lot, and I didn’t have any issues there…

Also, I’ve got another problem related to DPI scaling. Up until 4.18 everything was fine. Now the editor looks “big”. I noticed that there is an option to change DPI scaling, so I’ve tried that, but it always look the same.

For now as a workaround I’m opening the editor with the command line adding the option -nohighdpi, and it works (you can see it in the image), but it’s quite annoying to open it always like that… does anyone know a solution?

https://imgur.com/a/VIMj3

Not sure it’ll work but you might be able to just right click the editor exe and disable dpi scaling in properties.

I forgot to mention that I’ve already tried that, didn’t work. But thanks for the suggestion :smiley:

hi, is there anyplace i can download 4.18.1? i upgraded to 4.18.2 and now the remote control plugin is causing crash at the play in editor.

AFAIK the only way is to pull it from this commit here: .com/EpicGames/UnrealEngine/commit/c009a7ad436601b404f3aef7f54914d6bca4a8bb and compile it yourself

i dont have words to thank UE 4 team but i really wana say i am loving it. great job UE Team

Thanks, I was trying to find it on github but couldnt, thanks for the link. cheers

Epic,

Any news about 4.19? Preview?

The first preview should be out the second half of this month.

Android Packaging manifest is broken again in 4.18
https://forums.unrealengine.com/development-discussion/android-development/1409502-es2-packaging-manifest-is-broken-again

UPDATE!

The 4.18.3 Hotfix is now live!

Fixed in 4.18.3
Fixed! UE-48670 Crash when pasting transform in Sequencer
Fixed! UE-52858 ARKit portrait image aspect ratio incorrect on iPhone 6s, 7, and more
Fixed! UE-53493 Custom iOS icons don’t appear using BP projects

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide

What is the replacement for APEX destruction ? Since it was moved to a plugin it has been broken in blueprints. I don’t see the fix for this?

So I guess 18.3 killed some visibility nodes in blueprints for widgets? It seems like I had to replace all of those nodes with new Set Visibility nodes that don’t look any different. Odd.

Just enable this plugin…

Is 4.18.3 showing up as a “preview” for anyone else?