The editor doesn’t work with gsync. Only solution is to disable gsync for it in nvidia control panel. See here:
https://answers.unrealengine.com/que…editor-gu.html
https://issues.unrealengine.com/issue/UE-42374
You’re right, I tried disabling it and the is gone. But I don’t understand, before switching to 4.18 I was using version 4.14 a lot, and I didn’t have any issues there…
Also, I’ve got another problem related to DPI scaling. Up until 4.18 everything was fine. Now the editor looks “big”. I noticed that there is an option to change DPI scaling, so I’ve tried that, but it always look the same.
For now as a workaround I’m opening the editor with the command line adding the option -nohighdpi, and it works (you can see it in the image), but it’s quite annoying to open it always like that… does anyone know a solution?
https://imgur.com/a/VIMj3
Not sure it’ll work but you might be able to just right click the editor exe and disable dpi scaling in properties.
I forgot to mention that I’ve already tried that, didn’t work. But thanks for the suggestion ![]()
hi, is there anyplace i can download 4.18.1? i upgraded to 4.18.2 and now the remote control plugin is causing crash at the play in editor.
AFAIK the only way is to pull it from this commit here: .com/EpicGames/UnrealEngine/commit/c009a7ad436601b404f3aef7f54914d6bca4a8bb and compile it yourself
i dont have words to thank UE 4 team but i really wana say i am loving it. great job UE Team
Thanks, I was trying to find it on github but couldnt, thanks for the link. cheers
Epic,
Any news about 4.19? Preview?
The first preview should be out the second half of this month.
Android Packaging manifest is broken again in 4.18
https://forums.unrealengine.com/development-discussion/android-development/1409502-es2-packaging-manifest-is-broken-again
UPDATE!
The 4.18.3 Hotfix is now live!
Fixed in 4.18.3
Fixed! UE-48670 Crash when pasting transform in Sequencer
Fixed! UE-52858 ARKit portrait image aspect ratio incorrect on iPhone 6s, 7, and more
Fixed! UE-53493 Custom iOS icons don’t appear using BP projects
REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
What is the replacement for APEX destruction ? Since it was moved to a plugin it has been broken in blueprints. I don’t see the fix for this?
So I guess 18.3 killed some visibility nodes in blueprints for widgets? It seems like I had to replace all of those nodes with new Set Visibility nodes that don’t look any different. Odd.
Just enable this plugin…
Is 4.18.3 showing up as a “preview” for anyone else?
Yes, this was a glitch in the Launcher we spotted. I’m not sure of the status, but I don’t see the at the moment.
Yes, and I just switched to 4.18 and didn’t notice until the build failed to start for other team members. “Built with other engine”-pop.
Oh, and how do I reset the launcher?
Hi Amanda,
the Fix “UE-53493 Custom iOS icons don’t appear using BP projects” does not work on PC WIN.
Could you please confirm it. Thanks
Regards
Michal
I can confirm it. It also doesn’t work on MacOS. The current state is that we can’t release UE4 games for iOS, it is a critical blocking.
I have submitted my project for review twice and it has been rejected twice because of a latent UE4 default icon sized 58x58 pixels. This is my project setup:
https://i.imgur.com/8RcySaI.png
This obviously wasn’t fixed. We need another hotfix for this ASAP because the fixes I’ve seen all involve changing every single icon in the engine folder for a specific project on build.
I’ve submitted this as a bug report. It’s very easy to reproduce, which leads me to think that it wasn’t verified.
Update: I was able to see the icons clearer on their ****** resolution page on a Mac. The icons failing to be replaced are:
[EMAIL=“Icon-Small@2x.png”]Icon-Small@2x.png (58z58 pixels)
Icon-Small.png (29x29 pixels)
It’s frustrating because these icons are used on the iPhone 1, 2 and 3 I believe. But regardless they need to be sorted out.
Update: I didn’t update this post, but we fixed it in another thread. It turned out to be ALL of the optional icons. Apple require that these be set correctly. In short they’re not option and UE doesn’t bother using them even when set.
To fix it: build your packaged IPA on a Mac, unzip it on Windows, fix the icons (keeping the right names), it back up and re-sign it using the iPhone Packager.exe tool. Apart from building this must ALL be done on Windows. If all you have is a you have a Mac, tough luck I guess.
Of course, at the moment Apple is threatening to ban anyone who submits a UE game built with 4.18.3, as it includes closed debug libraries that you can’t disable.