Went to test new XGE shader compilation and ran into a problem: XGEControlWorker.exe didn’t exist. Thankfully, the notes say it’s just a duplicate of ShaderCompileWorker, so I just copied and renamed it. Then IncrediBuild could do its job.
Went to test new XGE shader compilation and ran into a problem: XGEControlWorker.exe didn’t exist. Thankfully, the notes say it’s just a duplicate of ShaderCompileWorker, so I just copied and renamed it. Then IncrediBuild could do its job.