Unreal Engine 4.18 Released!

Any improvements to Alembic support? Curious as i’m having an with materials at moment (same Sam Deiter was having in the Intro to Alembic livestream, each object in an alembic file has its own material which means a presimulated destructible mesh has hundreds of individual material IDs :frowning:

Also wanted to add Alembic Sequencer playback is wack.

Much <3 for 4.18 thanks for update