A lot of love for limited Precomputed Lighting Scenarios. Dynamic Alternatives still do not support VR (yes high cost, but hardware never stops improving unless you’re stuck on a console). The most promising 3rd party options either get abandoned or developed for a different engine.
Dynamic Worlds, including runtime terrain modification are coming to the engine in the not too distant future, would be nice if we had a dynamic lighting as well fleshed out as Precomputed. Even baking lightmaps at runtime (Using a dynamic system be it VXAO/GI or DFAO/GI) only for certain events would be an improvement. The performance of baked lighting with the option to go dynamic temporarily for major environment changes that pre-baking can’t accommodate.