Unreal Engine 4.18 Preview

Can we get 360 rendering plugin for Unreal? I mean it will be a big thing for many users.

Hi. Can’t get (HelloARUnreal.uproject) to load from the folder (arcore-unreal-sdk-master) I downloaded from github. Error says it was made with a different engine version. I had the ArCore plugin checked on and restarted the editor. Do I have to compile the Unreal Engine from source or is there a version somewhere that works with preview 3? I tried with Visual Studio 2013 installed, then tried again after installing Visual Studio 2015.

/////Edit
Got 4.18 preview 3 editor to open it after adding the C++ package to Visual Studio 2015.

Thanks , I’ll do that. Sorry, I didn’t notice the giant letters at the bottom of the changelog that say to bug report specifically somewhere else! I’ll do that in the future.

The best in this update are mobile improvements especially simpler provision profiles management and Gradle as default build tool for Android! :cool:

When can we expect the official 4.18 release? I’m really looking forward to get the substance plugin working.

The Vive appears to be broken in 4.18, as of at least P2 (I don’t think I ever got around to testing in P1). Bug here: HMDDevice isn't recognizing the - XR Development - Epic Developer Community Forums

What protocols are vidcap:// and audcap:// ? There are using in “Enumarate Video Capture Devices” and “Enumarate Audio Capture Devices” nodes.
When will we use these nodes on iOS devices? 4.20? UE5?
I want to implement voice chat on multi-platform.

[=“Shin_ji, post:#Post:0x000055984cf208c0, topic:100191”]

Just a small heads up. Trying to figure out ARKit in 4.18 continues.

[/]

Any update on how to get ARKit working properly with 4.18 preview 3? I’ve tried to follow several tutorials including ones for 4.17 and the forum post here: https://forums.unrealengine.com/development-discussion/ios-development/1358295-arkit-4-18-preview-1-official-ios-11-and-xcode-9-camera-feed-/page2

It seems like the API is still in flux and certain functions like ARLine Trace from Screen Point have come and gone at some point. The image attached is the flow I’m trying to use and it is kind of working but feels like the placing of objects doesn’t always anchor to the plane properly.

Also any idea when 4.18 and ARKit specifically is going to be fully released and ready for prime time?

[=“Yanko Yankov”]

Could someone take a look at this bug report which I mistakenly filed under “Rendering” instead of “Bug Reports”. Not sure how to move it over. TL;DR: Setting “Cast shadow as masked” on a material will cause Lightmass to crash when trying to build lighting.
Crash still occurs in 4.18 Preview 3.
[/]

Hi Yanko. The lightmass crash you mentioned has been fixed. The fix should be available in the latest preview. Thanks

[=“Jian.Ru, post:127, topic:100191”]

Hi Yanko. The lightmass crash you mentioned has been fixed. The fix should be available in the latest preview. Thanks
[/]

That was awesomely quick!
Thanks a lot, Jian!

[=“Avi_Aggarwal, post:121, topic:100191”]

Can we get 360 rendering plugin for Unreal? I mean it will be a big thing for many users.
[/]

I think there is one on there marketplace.

This is very strange. I’m launching 4.18 Preview 3 and I’m getting the following message:

[]
Plugin ‘WmfMedia’ failed to load because module ‘WmMedia’ could not be found. Please enasure the plugin is properly installed, otherwise consider disabling the plugin for this project.
[/]

I’m not opening any project, just launching the editor and was waiting for the Unreal Project Browser, but I get this message when it is at about: Initializing… 59%

4.14 (I’m still working on a project in this version) is working fine and 4.17 worked fine last time I tried it.

Cheers!

New 4.18 Cross-level Actor References/Soft Object References have made Level editing extremely unusable. If a Level is referenced more than twice by 2 Sequence assets or 2 other Levels, deleting or renaming any Actor inside the referenced level will get the Editor forever stuck with the “Updating Asset References” dialog.

Also discovered garbage accumulating inside Level Sequence assets. With 4.18, previously deleted Actor possessions and their references will now show up on the Reference Viewer when saved with 4.18p3. There is no way to clean these old references, even when deleting the entire contents of the Sequence asset. It is possible all uassets are accumulating this chaos of mismanaged references in binary files with no proper tools to inspect and repair them.

I am quite concerned about the future stability of uassets with this type of volatility in design and instability in implementation.

Also starting after 4.16, Visual Studio C++ compilation and Hot Loading have been incrementally more and more broken as reported in various other Answer Hub bug reports.

[=“Matt_GrooveJones”]

The Vive appears to be broken in 4.18, as of at least P2 (I don’t think I ever got around to testing in P1). Bug here: HMDDevice isn't recognizing the - XR Development - Epic Developer Community Forums
[/]

Oh god! In 4.17 you broke Oculus play area (roomscale), so you fixed it in 4.18 preview, but now you broke Vive) Epic Guys, please take a look at this. VR developers community needs a stable release)

[=“Stephen_Ellis, post:97, topic:100191”]

VSCode should be functional in Preview 3 (next week).
[/]

How to enable VSCode? I’m using

Version: 4.18.0-3676890+++UE4+Release-4.18

on MacOS sierra

Editor Preferences> Source Code> Only mentions XCode

[=“, post:134, topic:100191”]

How to enable VSCode? I’m using

Version: 4.18.0-3676890+++UE4+Release-4.18

on MacOS sierra

Editor Preferences> Source Code> Only mentions XCode
[/]

I have the same problem on macOS High Sierra.

I have a sample project in 4.18 Preview 3, which uses Media framework, targeting Gear VR (android). It renders a 360 4K monoscopic video to a sphere. I have been struggling with poor video quality since 4.15, which I reported in this bug report, which seems to be mostly gone now in 4.18P3.

However, as I wrote in an answer to that bug report, the video colors are all wrong, as you can see in this image. This problem vanishes as soon as something else renders on top of the video, like printing a String to the screen. Does anybody else has the same problem? Can anyone from the Epic staff please verify? Thank you.

What is the version of Steamwork SDK in this version?

[=“Soul Reavers, post:137, topic:100191”]

What is the version of Steamwork SDK in this version?
[/]

In UE 4.18, the Steam SDK is v1.39

@ Ellis

Are there going to be more previews coming out before the release ?