[=“, post:200, topic:100191”]
In Preview 4, there is an issue with the BuildId value in the UE4Editor-Win64-DebugGame.version file in Engine/Binaries/Win64. It seems it should match the changelist number but doesn’t, which causes game modules to be continually considered out of date even after building them. The issue is limited to the DebugGame Editor target.
I just wasted a huge amount of time tracking this down, and it seems it relates to UBT code that is new in 4.18. Please check this is fixed for the final 4.18 release.
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Hi ,
This was reported last week in UE-51347, and has been fixed for 4.18.