C++ project compile speeds are still unbelievable, it’s slower than 4.16. You broke some modules in hot reloading with 4.17 update, my compile times are gone to 20-30 secs from 5-10 secs. 4.18 is even worse, it has some bugs with hot reloading.
This engine just goes worse and worse with every update. Devs are very busy with improving blueprints and adding new features, instead of fixing existing and known bugs. GG WP Epic Devs.
If you’re not going to show some love to C++ developers, you’re going to lose most of your C++ community soon.
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4.18 preview 4 is giving me pretty decent compile times, sometimes it’ll last a good 1-2 minutes but usually when I’m just changing one class I have 14-16s compile times, this is all using IWYU of course
In Preview 4, there is an issue with the BuildId value in the UE4Editor-Win64-DebugGame.version file in Engine/Binaries/Win64. It seems it should match the changelist number but doesn’t, which causes game modules to be continually considered out of date even after building them. The issue is limited to the DebugGame Editor target.
I just wasted a huge amount of time tracking this down, and it seems it relates to UBT code that is new in 4.18. Please check this is fixed for the final 4.18 release.
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Hi ,
This was reported last week in UE-51347, and has been fixed for 4.18.
C++ project compile speeds are still unbelievable, it’s slower than 4.16. You broke some modules in hot reloading with 4.17 update, my compile times are gone to 20-30 secs from 5-10 secs. 4.18 is even worse, it has some bugs with hot reloading.
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As posted last week, we are still targeting this week (Oct 23 - 27) for the 4.18.0 release. The most up-to-date and accurate answer I can currently provide is this.
Has anyone encountered any issues when it comes to packaging AR Core games onto your computer? For some reason every time I try to package a game it gives me a litany of errors. Then the debug tells me that an unknown error has occurred causing the package to fail. Below is an example of the error.
LogPlayLevel: UnrealBuildTool: C:\Users\MyUserName\UnrealEngine\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:671: error: undefined reference to ‘ures_close_53’
I can’t seem to find the unified XR(AR) classes/nodes/actors in p4. They talk about “passthrough cameras”, “camera control” and “synching” in the first post.
I take it the idea is not to use the ARKit/ARCore clases but some kind of platform independent wrapper, where are they or what are they called?
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I’d like to thank everyone once again who helped us test during this preview, we were able to catch and address a number of issues thanks to you.
I am now closing this post, please continue any 4.18 discussions on the new thread. And remember as always, please report any new issues you find to the UE4 Answerhub.