Unreal Engine 4.18 Preview

Heya guys,

I was wondering if it would be possible to get some clarification around something that was said in the original post in this thread as it could have large beneficial impact on my current project and something i would like to get stuck into.

[=“Stephen_Ellis, post:1, topic:100191”]


Media Framework has been significantly updated and extended, and several media player plug-ins were largely rewritten in order to support upcoming advanced use cases, such as real-time video compositing, time synchronization, simplified workflows, capture hardware & video-over-IP support, online media streaming, integration with the Editor, and improved stability and performance. Parts of the API had to be redesigned in order to support these scenarios. Please note that some of this work, such as Sequencer integration, stereoscopic & 360 video support, and hardware accelerated 4K playback is still under active development.

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I’m asking specifically about stereoscopic & 360 video support, and hardware accelerated 4K playback. When you say “Still under active development” can we expect to see any of this in 4.18 or are these likely to be future updates?
Apologies in advance if these are already in 4.18 preview and I’ve just missed them.

Thanks heaps,