OK, I see you can use VS code as the ide, but can you compile with it?
[=“KinDaKreator, post:160, topic:100191”]
OK, I see you can use VS code as the ide, but can you compile with it?
[/]
No as it does not include a compiler you will need to use MinGW - See below
[=“wilberolive, post:145, topic:100191”]
Don’t suppose someone from Epic can try out the sample project I’ve attached to this bug report that demonstrates the bug. took a look a while ago, but I don’t think he actually tried out the sample project to understand the bug properly and now I think it has been forgotten about.
[/]
It’s not a bug. If you don’t actually add a return node for an output the last return node result will be used again.
You can replace your SwitchByEnum with an Enum == node (equaling “Yay! Good Value”) connecting the bool output to the return node and you’ll see that it works like it should because you’re returning for every execution, true the first time and false every other time.
Any you guys can fix HLODs for 4.18???
Is it ready for releasing 4.18?
Any eta on a release date for 4.18??
Is there an approximate release date for the final version?
**@iamjohngalt1975 , i looked at your sellfy store to check what i get for my money and must say that your placeholder weapons you sell from games like Section 8 and other games. Are you in contact with the Studios to sell there content, are you serious?? **
[=“iamjohngalt1975, post:169, topic:100191”]
You should really not accuse someone of something like that without any proof, no those place holder weapons are not from a section 8 game?? Ive never even heard of that game??
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Angels falls first and Section 8 Prejudice and some others. Ok thats your problem man.
[=“iamjohngalt1975, post:171, topic:100191”]
Once again if you believe these to be from another game, please provide proof or report it to epic games and let them deal with it. To say something like that without any proof is called slander…now ill ask you to cease and desist thank you!
slan·der
ˈslandər/
noun
LAW
-
1.
the action or crime of making a false spoken statement damaging to a person’s reputation.
“he is suing the TV network for slander”
- [TABLE]
verb
-
1.
make false and damaging statements about (someone).
“they were accused of slandering the head of state” [TABLE]
synonyms:
defame (someone’s character), blacken someone’s name, tell lies about, speak ill/evil of, sully someone’s reputation, libel, smear, cast aspersions on, spread scandal about, besmirch, tarnish, taint; More
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Im really sorry for this. Ok all fine its made by your own i give it a try. Can i used in a commercial game??
Heya guys,
I was wondering if it would be possible to get some clarification around something that was said in the original post in this thread as it could have large beneficial impact on my current project and something i would like to get stuck into.
[=“Stephen_Ellis, post:1, topic:100191”]
Media Framework has been significantly updated and extended, and several media player plug-ins were largely rewritten in order to support upcoming advanced use cases, such as real-time video compositing, time synchronization, simplified workflows, capture hardware & video-over-IP support, online media streaming, integration with the Editor, and improved stability and performance. Parts of the API had to be redesigned in order to support these scenarios. Please note that some of this work, such as Sequencer integration, stereoscopic & 360 video support, and hardware accelerated 4K playback is still under active development.
[/]
I’m asking specifically about stereoscopic & 360 video support, and hardware accelerated 4K playback. When you say “Still under active development” can we expect to see any of this in 4.18 or are these likely to be future updates?
Apologies in advance if these are already in 4.18 preview and I’ve just missed them.
Thanks heaps,
now that your versions have caught up with the year (2017), maybe you should keep to that model… 2018.1234 released in the quarters etc etc… sometimes things just fall into place accidently … congrats on all the good work, awards and accolades… I knew you could do it (smile)
[=“northstar, post:175, topic:100191”]
now that your versions have caught up with the year (2017), maybe you should keep to that model… 2018.1234 released in the quarters etc etc… sometimes things just fall into place accidently … congrats on all the good work, awards and accolades… I knew you could do it (smile)
[/]
4.18 will be released before 2018 so that’s not happening. Besides dots are already used for hotfix updates (like 4.17.2) so changing them to mean quarter would make things really confusing.
Anyway I agree with the congrats.
Please fix UE-40531
Subsurface Profile - Full resolution skin shading blows out results from ambient cubemap 4.14-4.18.1preview.
Will 4.18 be released this week sometime?
[=“jojo8026, post:165, topic:100191”]
Any eta on a release date for 4.18??
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[=“jojo8026, post:177, topic:100191”]
Will 4.18 be released this week sometime?
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It isn’t released quicker just because you ask about it. If you need any specific feature in 4.18, you can always create a copy of your project and use the 4.18 Preview for it. You likely won’t even notice the difference between the current preview and the final release.
[=“John_Alcatraz, post:178, topic:100191”]
It isn’t released quicker just because you ask about it. If you need any specific feature in 4.18, you can always create a copy of your project and use the 4.18 Preview for it. You likely won’t even notice the difference between the current preview and the final release.
[/]
I think they just want to know when its going to be released…Maybe I am wrong, but not sure they are expecting Epic to change their release plans based upon people asking about it.
teak
Better release stabler little bit than release it quicker so like iamjohngalt1975 told: soon™
[=“TonyFu”]
Please fix UE-40531
Subsurface Profile - Full resolution skin shading blows out results from ambient cubemap
4.14-4.18.1preview.
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If you’re going to link to a bug report, please don’t use an image like this. Use an actual text link to the bug report in the issue tracker. Just makes it harder than it needs to be for people to go and read up on the bug and possibly vote on it if it affects them too.
Please fix UE-40531 Subsurface Profile - Full resolution skin shading blows out results from ambient cubemap 4.14-4.18Preview Unreal Engine Issues and Bug Tracker (UE-40531)