Hrmm. I was working on a visual studio compiled version of UE4 4.17 Preview 3, and I saw that 4.17 was released, and I downloaded the release version today and I tried to run my project on the release version of 4.17, but now half my maps won’t load. I suppose the fact I saved the maps in Preview 3 changed things in a way that the 4.17 release version cannot recognize? I just kept on doing my work through each preview of 4.17 because the new audio system was so awesome.
I don’t want to go back and duplicate my work, nor do I want to work on UE4 4.17 Preview 3 if it is unstable and I shouldn’t release apps using it (according to the documentation). Is there some code I can change somewhere to fix this?