Hello Unreal Community,
Really need some help with getting the Unreal Engine working on my comp!
I’ve tried installing and reinstalling both Epic Games Launcher and Unreal Engine.
Restarting the comp. Been reading other reports on a lib case sensitive file? But I don’t exactly know what to do about that. Truly appreciate anyone who looks at this! I’ve submitted crash reports every time it fails.
Comp Specs
MacBook Pro (Retina, 15-inch, Mid 2014)
running on MacOS Sierra version 10.12.6
Processor 2.8GHz Intel Core i&
Graphics Intel Iris Pro 1536MB
Here’s the error code:
LoginId:68904415574c1b668df578b096d1d11b
EpicAccountId:e3d6cecde8d24ddbabecfb72ea1aa243
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10186ac9b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x101a8225f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x101b6894d (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x101abb81e (filename not found) [in UE4Editor-Core.dylib]
FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState(FMetalBoundShaderState*, FMetalHashedVertexDescriptor const&) const Address = 0x1377fa51a (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalBoundShaderState::PrepareToDraw(FMetalHashedVertexDescriptor const&, FMetalRenderPipelineDesc const&) Address = 0x1377c5c92 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalContext::PrepareToDraw(unsigned int, EMetalIndexType) Address = 0x1377bfa28 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIEndDrawPrimitiveUP() Address = 0x1377a5408 (filename not found) [in UE4Editor-MetalRHI.dylib]
DrawPrimitiveUP(FRHICommandList&, unsigned int, unsigned int, void const*, unsigned int) Address = 0x112e7cdb9 (filename not found) [in UE4Editor-Renderer.dylib]
FProjectedShadowInfo::RenderProjection(FRHICommandListImmediate&, int, FViewInfo const*, bool, bool) const Address = 0x1135d8ef7 (filename not found) [in UE4Editor-Renderer.dylib]
FSceneRenderer::RenderShadowProjections(FRHICommandListImmediate&, FLightSceneInfo const*, IPooledRenderTarget*, bool, bool) Address = 0x1135dccf4 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderShadowProjections(FRHICommandListImmediate&, FLightSceneInfo const*, IPooledRenderTarget*, bool&) Address = 0x1135dd396 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderLights(FRHICommandListImmediate&) Address = 0x112fdb6c3 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x112e88a11 (filename not found) [in UE4Editor-Renderer.dylib]
FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x1135133d0 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x113577760 (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10188e1cf (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10188d1d8 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x101888f61 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x108813cb1 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x1088295d7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10190cc90 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1018aeb80 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff9be7593b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff9be75887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff9be7508d (filename not found) [in libsystem_pthread.dylib]