Hi, There are already some versions that I have been following this error and I would like to offer it now …
Just create two Structs and make one struct dependent on the other …
When you change or add one more field in the struct that is inside the other, everywhere you are using the struct master the nodes will be broken and the compilation in the blueprint editor will give an error by not finding the struct slave within the Struct master … Unreal Editor also breaks the blueprints nodes that are using the struct master …