Not until the regression are fixed, hopefully !
I really hope a fix for the wonky file management system will be made soon.
Did yoiu fix the bug that auto restores to defaults blueprints ?
That’s a very broad statement. Do you have any more specific details?
Am i the only one facing some:
“LowLevelFatalError XXX …CoreUObject\Private\Serialization\AsyncLoading.cpp
Attempt to process /Game/…/Struct before it has been added”
While trying to launch packaged game? (win64 target)
Nativization set to exclusive and empty.
edit: looks related - AsyncLoading error : Nativized package crashes on attempt to process an asset before it has been added - Programming & Scripting - Epic Developer Community Forums
http://i.imgur.com/3pwQOX6m.jpg
I was able to launch the packaged game once i disabled nativization all together.
Pleaseeeeeeeeee fix the camera lag not working or causing stuttering on server “even if game is running at a constant 60fps” and pleaseeeeee fix the main problem which is collisions resetting when playing on a dedicated server “example ghost character has no collision though when playing on dedicated server it does have collision” and last but not least please fix “when attaching actortoactor then setting that actors relative position on server not working” if you can get those fixed i will love you
Here is a fix for collisions on network github.com/EpicGames/UnrealEngine/pull/2010 the actor.cpp in the framework folder was missing collisions calls, also attaching actortoactor on server when looking at the actor getting attached screen the camera jitters and stutters like crazy when moving while attached at a close distance
Dumb question but is the volumetric fog any different from volumetric lighting? I’ve heard about volumetric lighting updates so I’m assuming it’s the fog that actually generates the volumetric effect in combination with the lighting?
Thanks for the update Benn. I also would like to request an update feature for the clothing system. I would recommend putting a copy of the “Create Clothing Asset from Section > Basic > Remove Section from Mesh” Checkbox and the “Create Clothing Asset from Section > Collision > Physics Asset” Dropdown into the “Asset Details > Clothing” as part of the Mesh Clothing Assets options, because I have already had to re-make cloth because I chose the wrong options on initial creation.
I also would like a button/option for reloading the Cloth Physics Asset, because I can’t seem to get the cloth to register any changes to the Physics Asset without deleting the Clothing Asset and starting over.
Thanks!
Erich
The best way to get those fixed is to link to the bug reports.
As far as the synthesizers added. are they in house built or juce integration?
The Web Browser plugin doesn’t seem to work on HTML5 applications on 4.16 preview 3, this is an epic games plugin, should this work?
In-house! Built from scratch! Just the way grandma made them!
[MENTION=9]Stephen Ellis[/MENTION] Is there any progress regarding the crashes in 32-bit packaged builds of UE 4.15 and 4.16 on certain AMD cards? Could we get a UE issue tracker number for that?
Hi dgrieshofer.
The last update I had heard regarding this is that it was only occurring for users on out-of-date AMD drivers, in which case Epic can’t consider this an engine bug or perform any special updates to account for that. On reviewing your links I do see a mention that it occurs on updated drivers as well. We’ll look into this further and evaluate next steps.
Cheers
RELEASE!
4.16.0 is now available: 4.16 Released! - Announcements - Epic Developer Community Forums
I’d like to thank everyone once again who helped us test during this preview, we were able to catch and address a number of issues thanks to you.
I am now closing this post, please continue any 4.16 discussions on the new thread. And remember as always, please report any new issues you find to the UE4 Answerhub.
Cheers