Helloz, everyone! I decided to test out 4.16 for the cloth tool and a couple other things too. The cloth paint tool works good with creating new physics assets and retouching up the influences of older assets. there is a few things i noticed that could also be integrated with this.
- such as allowing UE4 to use it’s own collision assets and collision channel to work with cloth physics.
- the next is changing the max bone limit on painted influences to at least 6. the limit is 4, but 6 is commonly used on upper character torsos for smoother bends. neck, spine 3, Clavicle L, Clavicle R, Upper Arm L, Upper Arm R = 6.
- then lastly, allowing to paint special influences on hard objects attached to cloth assets (like buttons and zippers) to move not as cloth objects but more like something in-conjunction with it. I don’t know if Nvidia ever found a solution for hard objects and cloth objects to work in-conjunction with each other, this might be too complex of a fix. but this would allow users to not strip off assets from their clothing objects.