For everyone using the Git Source Control Provider Plugin (and for those asking if I am still working on it;) here are the Pull Requests merged in this Preview version :
- Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files #3136](github.com/EpicGames/UnrealEngine/pull/3136)
- Git plugin: fix revision number for blueprint diff menu #3278](github.com/EpicGames/UnrealEngine/pull/3278)
- Git Plugin: use asynchronous “MarkForAdd” and “CheckIn” operations for the initial commit #3108](github.com/EpicGames/UnrealEngine/pull/3108)
- Git plugin: fix git autodetection and add error message #3224](github.com/EpicGames/UnrealEngine/pull/3224)
- UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) #3253](github.com/EpicGames/UnrealEngine/pull/3253)
- Git plugin: fix update status on directories broken since UE4.12 #3292](github.com/EpicGames/UnrealEngine/pull/3292)
- Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) #3372](github.com/EpicGames/UnrealEngine/pull/3372)
- Git Plugin: fix RunDumpToFile() to check git ReturnCode #3327](github.com/EpicGames/UnrealEngine/pull/3327)
- Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) #3373](github.com/EpicGames/UnrealEngine/pull/3373)
- Git Plugin: trivial hotfix for the new UE4.16 warning about LoadModule() (UE4.16) #3455](github.com/EpicGames/UnrealEngine/pull/3455)
Enjoy!