Unreal Engine 4.16 Preview

I was able to make it work with skel mesh from Engine content.

http://i.imgur.com/TY8RuK0m.png

You need to:

  • Add control rig component to your skel mesh,
  • In control rig select Base Human,
  • Then in Modes select Animation,
  • Then Select Skel Mesh you want to control,
  • Create new Sequence,

And you should get what I have on the screen.

Hope we can export data from sequence to Animation Sequence and be able to run it using AnimBlueprint. This would be super great for all people prototyping new features depending on poses/animations.

Edit: Yes you can export! Thanks Epic!