ZacD
(ZacD)
April 26, 2017, 3:00am
35
I find it quite hard to get good results with the volumetric fog outdoors. It looks nice, but I kinda hoped it could replace screen space light shafts. Its basically impossible though to get nice light shafts without having everything be really fogged.
Everything looks quite washed out when you have the volumetric fog enabled. If you want to get any relevant light shafts, you need to increase the fog density so much that you won’t see any sky any more, the sky will just be a uniform white (the fog color), like you see in the gif above.
Something like this (screen space lightshaft) is not possible with the new volumetric fog it seems:
I guess it would have been too nice if it would have looked as good as the screen space light shafts, without the limitation of being a screen space effect that disappears when looking in a different direction.
I’m curious if volumetric fog is mostly setup to work for realistic scenarios. Typically light shafts exist only where these is fog, dust, or haze. Also post processing/tone mapping settings might help a bit foggy look.