Unreal Engine 4.16 Preview

Does that only affect your plugin, or is that a general fix so that anyone using UE4 with git lfs benefits from that, without having to use your plugin?

Is it possible to update to the newest version manually, like simply updating the SDK to the newer version, or do those “several months worth of fixes” depend on things in UE4 that don’t exist yet in 4.16?
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Updating to the latest SDK would fix a few of the issues in this release (baking multiple sources being the biggest one that comes to mind), but the plugin changes require updates to the engine.