Unreal Engine 4.15 Preview

Is there a way to get the “old” Blueprint-System back?

The “new” one is a total mess…

Everytime you Copy/Paste something within a BP (a Mesh for Example) it gets attached to whatever i have selected at that moment, while keeping its offset to the Part it was attached to before.

This is a total pain in the a** because everytime you copy/paste something, you have to detach, and re-attach the recently pasted item, and then you have to bring it back to the old location and/or rescale it, to properly use it for what you initially wanted to use it.

Also, if i Copy/paste multiple Meshes into a BP, they all get attached to one of them, and every location/scale is messed up. (before 4.15 i could just copy/paste stuff from one BP into another, without having to worry that everything gets weirdly attached without any sense, displaced and rescaled)

Regarding the new Tonemapper:

For who still has problems with particles that turn Purple instead of blue, add a bit of green, that fixed it for me.

Before adding another color:
https://www2.pic-upload.de/thumb/32687020/UE4Editor2017-02-1104-21-07-44.jpg

After adding Blue to Red and Green to Blue:
https://www2.pic-upload.de/thumb/32687022/UE4Editor2017-02-1411-43-54-73.jpg

But this does not work for Materials - not that the new Tonemapper looks bad, but you have to get used to it - especially if it affects Gameplay-relevant stuff.