Any feedback on this issue ? It looks like Blueprint assets can’t be linked anymore.
That looks like a problem since the PhysX 3.4 update too…
Is there a way to get the “old” Blueprint-System back?
The “new” one is a total mess…
Everytime you Copy/Paste something within a BP (a Mesh for Example) it gets attached to whatever i have selected at that moment, while keeping its offset to the Part it was attached to before.
This is a total pain in the a** because everytime you copy/paste something, you have to detach, and re-attach the recently pasted item, and then you have to bring it back to the old location and/or rescale it, to properly use it for what you initially wanted to use it.
Also, if i Copy/paste multiple Meshes into a BP, they all get attached to one of them, and every location/scale is messed up. (before 4.15 i could just copy/paste stuff from one BP into another, without having to worry that everything gets weirdly attached without any sense, displaced and rescaled)
Regarding the new Tonemapper:
For who still has problems with particles that turn Purple instead of blue, add a bit of green, that fixed it for me.
Before adding another color:
https://www2.pic-upload.de/thumb/32687020/UE4Editor2017-02-1104-21-07-44.jpg
After adding Blue to Red and Green to Blue:
https://www2.pic-upload.de/thumb/32687022/UE4Editor2017-02-1411-43-54-73.jpg
But this does not work for Materials - not that the new Tonemapper looks bad, but you have to get used to it - especially if it affects Gameplay-relevant stuff.
4.15 is just released yes?
In launcher here!
Pretty Neat!
RELEASE!
4.15.0 is now available: 4.15 Released! - Announcements - Epic Developer Community Forums!
I’d like to thank once again who helped us test during this preview, we were able to catch and address a number of issues thanks to you.
I am now closing this post, please continue any 4.15 discussions on the new thread. And remember as always, please report any new issues you find to the UE4 Answerhub.
Cheers