[=ddvlost;614290]
This upside down problem is already fixed in 4.14, but not in this preview, happens only if material blendbable location is set to “After Tonemaping”. In meantime you can switch it to “Before Tonemapping” (look in material settings), and it will work in current build.
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Hi … because the Ping with active steam results to be 9999 in server search results ??? it’s bug or not ?