Unreal Engine 4.14 Preview

[=;616151]
DFAO seems to have an effect even when skylight is set to stationary. The issue is visible when looking at grass/foliage, some AO/darkening happens as they’re swaying in the wind even with skylight set to stationary.

That is very annoying we can’t get the lighting to look right.
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Try setting the distance field resolution of grass/foliage to 0, or disable the “Affects distance field lighting” option in the foliage painter.