Unreal Engine 4.14 Preview

[=Slayemin;612355]
Is there any news on whether or when we’d get mixed reality support?
[/]

I’m very interested in an update on this as well. The UE4 Roadmap board still lists mixed reality as being worked on in “September & October” so I was hopeful it might show up in 4.14.

DFAO seems to have an effect even when skylight is set to stationary. The issue is visible when looking at grass/foliage, some AO/darkening happens as they’re swaying in the wind even with skylight set to stationary.

That is very annoying we can’t get the lighting to look right.

MSAA has a lot of fundamental limitations regarding screen space effects, which is why they never bothered to implement it until now.

Things like motion blur and shadow upsample filtering rely on per pixel data that cannot be interpolated, so you can’t apply them to a post-resolve multisample buffer without fringing artifacts. The only thing you can do is try to cover them up with extra processing, but those solutions are all special case, and you can find tons of academic papers on the subject of g-buffers with MSAA, all with different tradeoffs and invariably significant costs.

“Rendering Updates:
A Forward Shading Renderer for VR (Experimental) that supports high-quality lighting features, enables Multisample Anti-Aliasing, and is faster than the Deferred Renderer in select projects.”

Forward shading!!! I hope they keep updating it. It’s always great to have more options to work with.

[=;616151]
DFAO seems to have an effect even when skylight is set to stationary. The issue is visible when looking at grass/foliage, some AO/darkening happens as they’re swaying in the wind even with skylight set to stationary.

That is very annoying we can’t get the lighting to look right.
[/]

Try setting the distance field resolution of grass/foliage to 0, or disable the “Affects distance field lighting” option in the foliage painter.

Are interstitial ads being added to Android and IOS in this version?

[=.Wenograd;616198]
Try setting the distance field resolution of grass/foliage to 0, or disable the “Affects distance field lighting” option in the foliage painter.
[/]

“Affects distance field lighting” is already disabled. But still some weird shadowing happens when skylight is stationary. It even kills the specularity due to specular occlusion. It get’s fixed only when DFAO is disabled using the command line or by unchecking Generate mesh distance fields.

Thank you UE4 Team for keeping it going going going. We all very much appreciate it :slight_smile:

Started playing around with it.

The forward renderer is amazing!

HOWEVER - now basic things like opening levels on collision (making a VR game - punchable menu buttons) are causing the game to hard crash. Installing editor debug symbols now to see what the messages are…

Mobile games ship with Vulkan support and can now be enabled or disabled using device profiles, with fallback to ES 3.1 and ES2

How can I enale that?is there a step by step tutorial?Thanks! [MENTION=4894][/MENTION]

Guys, how is 4.14 stability over all? I’m really tired of 4.13 crashing because of various unhandled/handled errors in graph editor and slate :frowning:

[=;616643]
Guys, how is 4.14 stability over all? I’m really tired of 4.13 crashing because of various unhandled/handled errors in graph editor and slate :frowning:
[/]

Nope, I would say poor, we are only preview 1 atm :\ Really want to get into stable branch soon :slight_smile:

[=Krxtopher;616124]
I’m very interested in an update on this as well. The UE4 Roadmap board still lists mixed reality as being worked on in “September & October” so I was hopeful it might show up in 4.14.
[/]

Somebody from Epic able to provide some information on this? I get if you are trying to keep something under wraps but a basic detail on expected ready date would be great for us developers who are spending hundreds of hours to implement our own solutions when you might have a better 1 out next week…

@ ZoltanJr
Epic kind of updates their board roughly every 6 weeks.
The last updte was on 4.10.
So, I kind of expect an update around the 20.11.

At least that the riddim they kept in da past. :slight_smile:

The 4.13 version had a problem with Widget scroll box scrolling speed at least on mobile. On 4.12 the scrolling was fast enough but on 4.13 it is really hard to scroll while not using the scroll bar - will it be fixed in 4.14, because I saw a lot of people complaining, but I can’t seem to find it anywhere as a tagged fix or anything

[=undeal10;616857]
The 4.13 version had a problem with Widget scroll box scrolling speed at least on mobile. On 4.12 the scrolling was fast enough but on 4.13 it is really hard to scroll while not using the scroll bar - will it be fixed in 4.14, because I saw a lot of people complaining, but I can’t seem to find it anywhere as a tagged fix or anything
[/]

I remember merging a pull-request about that, so it should be fixed for 4.14. Feel free to verify it though :slight_smile:

In-engine notes describes Multi-View in that way: “Only available on some GearVR Android devices using OpenGL ES 3.1”

I have an S7, which is the only and one top-notch GearVR Android ES 3.1 device at the moment and I am sure that Multi-View feature have been tested on it (because Note 7 is burned).
My current project is stable working w/ ES 3.1 on S7 (Exynos), but enabling Multi-View ruined it clearly black screen from the start, maybe depends of Exynos/Snapdragon SoC or another settings, who knows.

Any thoughts?

Does anyone managed to get new LookAt AimOffset to work ? When you create AimOffset you have option in AnimGraph to use it as LookAt providing location in world.
When I plug it into graph, my mesh in game is going totally bonkers (bones rotated and moved in all possible directions) and mesh in preview window of AnimGraph is enroumsly scaled (+ behavior from game).

UPDATE!

We have just released Preview 2 for 4.14! Thank you for your continued help in testing the 4.14 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Cheers!

Fixed in Preview 2 - CL 3179539

Fixed! UE-37496 Running EQS template in multiple modes ends up duplicating query instances
Fixed! UE-37910 [CrashReport] UE4Editor_BlueprintGraph!UK2Node_Select::GetIndexPin() [k2node_select.cpp:702]
Fixed! UE-37848 Warning packaging projects with [EditoronlyBP] in defaulteditor.ini
Fixed! UE-37852 Crash occurs when reparenting child bp with interface implementation
Fixed! UE-37642 [CrashReport] UE4Editor_GraphEditor!FKnotNetCollector::TraversePin() [sgraphpin.cpp:27]
Fixed! UE-37605 Need to deprecate/remove legacy feature (cooking editor-only UBlueprints) in support of EDL
Fixed! UE-37480 Some assets not present in Nativized package
Fixed! UE-37686 BP - Map containing a new BP instance with an AddStaticMeshComponent node must be saved twice before lighting build results will persist.
Fixed! UE-37690 BP - Removing and re-adding an AddComponent node can result in stale per-instance edits being applied to the new component instance after loading a map with per-instance edits.
Fixed! UE-37616 Rebuild and Clean options in Visual fails compile
Fixed! UE-37678 UnrealCEFSubProcess requires Visual 2013 to be compiled
Fixed! UE-37627 Batch files do not work with VS15 preview 5
Fixed! UE-37810 ShooterGame crashes when running with COTF
Fixed! UE-37617 Blueprint projects with EDL enabled crash on launch
Fixed! UE-37718 ShooterGame fails to compile for Test and Shipping configs
Fixed! UE-37634 Cancelling async loading is crashing the game
Fixed! UE-37752 Crash calling a function that copies and spawns an actor with components
Fixed! UE-37599 [CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:148]
Fixed! UE-37394 Crash opening ShooterGame in Steam
Fixed! UE-37326 Failing to launch packaged 32-bit projects
Fixed! UE-36944 Crash: Once only, Access Violation when closing editor.
Fixed! UE-37590 One-off Crash after Hot-reload compile from Editor
Fixed! UE-37819 Font does not update correctly after changing font in Text Material
Fixed! UE-37519 Editor crashes when building Production lighting in QA-Materials map
Fixed! UE-37655 Failed to Projects
Fixed! UE-37636 [CrashReport] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:352]
Fixed! UE-37695 Add ability to change mesh simplification plugin in editor
Fixed! UE-37466 Realtime rendering gets disabled when simulating in editor
Fixed! UE-37231 GLEO on Level Duplicate Save Attempt
Fixed! UE-37305 After syncing to Main, TextRender Actors are messed up in some cases.
Fixed! UE-37300 Undoing a blueprint class actor deletion causes the asset to have the selection border even when not selected
Fixed! UE-37267 [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]
Fixed! UE-37652 Adding and removing Material Curve suffixes doesn’t update the import window
Fixed! UE-37838 Crash when clicking Apply when using the Brush Clip tool
Fixed! UE-36265 [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Fixed! UE-37923 Crash when changing Material Slot for a Section in a Skeletal mesh that has no geometry
Fixed! UE-37917 [CrashReport] UE4Editor_UnrealEd!ExtractPropertyTextures() [fbxsceneimportfactory.cpp:204]
Fixed! UE-37853 Crash importing DensePolygon.fbx in QAGame on Mac
Fixed! UE-37418 Docking tabs is inconsistent in Mac editor
Fixed! UE-37597 Crash in Session Frontend when loading UE4STATS in profiler and picking another session
Fixed! UE-37914 Top down C++ template missing Super::Tick( DeltaSeconds ) in Character, preventing the Blueprint version from calling Tick inside of the Event Graph
Fixed! UE-37902 [CrashReport] UE4Editor_Engine!UCharacterMovementComponent::GetPredictionData_Server() [charactermovementcomponent.cpp:7119]
Fixed! UE-37774 Load Game From Slot fails to retrieve saved class if class is a Blueprint Generated class
Fixed! UE-37517 Instigator incorrect when a Pawn spawns an Actor
Fixed! UE-37656 Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
Fixed! UE-37641 [CrashReport] UE4Editor_Engine!AActor::Serialize() [actor.cpp:525]
Fixed! UE-37594 [CrashReport] UE4Editor_Engine!UInstancedStaticMeshComponent::UpdateInstanceTransform() [instancedstaticmesh.cpp:1577]
Fixed! UE-37928 Crash when opening animation with notifies in Persona and then simulating animation in Viewport
Fixed! UE-37615 Twin Stick Shooter shoots incorrectly with Child Actor as Projectile
Fixed! UE-37946 Sound notify does not play in Persona if Follow is enabled
Fixed! UE-37911 Crash adding animation blueprint to skeletal mesh while sub graph input is linked
Fixed! UE-37781 Crash retargeting animation with Virtual Bone
Fixed! UE-37785 Crash trying to launch on with a skeleton with Virtual Bones
Fixed! UE-37610 BasePlaceable_INST is rendering incorrectly on money coffer
Fixed! UE-37596 Hide properties that only apply if using audio mixer
Fixed! UE-37005 Audio Stat Debug Commands Toggle Weirdly/Out of Sync
Fixed! UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions
Fixed! UE-37004 stat SoundWaves listing SoundCue name instead
Fixed! UE-37745 PhysX crash on origin rebasing
Fixed! UE-37737 Crash attempting to drive a Pawn with no torque
Fixed! UE-37114 App crashes when attempting to move a physics object with the physics gun on tvOS
Fixed! UE-37085 Final bug fixes for physx 3.4
Fixed! UE-37116 App crashes when walking off the edge of the platform in QAEntry on tvOS and iOS
Fixed! UE-34740 [CrashReport] UE4Editor_UnrealEd!EditorLevelUtils::SetLevelVisibility() [editorlevelutils.cpp:748]
Fixed! UE-36449 Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
Fixed! UE-36843 Landscape UI Elements are not visible
Fixed! UE-37576 Landscape is hidden in Viewport after toggling Game Mode while viewing Player Collision
Fixed! UE-37699 Crashed with “Assertion failed” after clicking “Create Landscape”
Fixed! UE-37736 Disabling ‘Use Landscape Lightmap’ option Skewing Procedural Foliage Instances
Fixed! UE-37705 Hitching when Undoing a Landscape Mirror
Fixed! UE-37661 UpdateLandscapeSetup log spam when dragging WorldSettings sliders
Fixed! UE-35481 Android - No Dynamic shadows on Galaxy S4 (PowerVR)
Fixed! UE-36452 Vulkan crash when enabling threaded rendering on Android
Fixed! UE-35023 materials using depth fade do not resolve the depth before use.
Fixed! UE-31755 DOF rendering is broken on Galaxy S7
Fixed! UE-37567 Black rendering on Galaxy S4 PowerVR
Fixed! UE-37628 CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
Fixed! UE-37692 QAGame crash on using SetWorldOrigin console command
Fixed! UE-21572 Crash - Copy actor with components
Fixed! UE-37915 Editor crashes sporadically in OSX 10.12
Fixed! UE-37972 Disable ARM64 Google Play Games for 4.14
Fixed! UE-37925 Intent action not passed through from splash activity
Fixed! UE-37822 Multiple monitors bug with UE 4.14 on Mac
Fixed! UE-37800 GitHub 2886 : Android: Fix out of spec GLSL operations
Fixed! UE-37847 Android Apps Hang indefinitely
Fixed! UE-35090 Documentation button redirects to 404 error page in Match3
Fixed! UE-36436 iOS Cert and Provision not maintained after closing Project Settings on Mac
Fixed! UE-36364 Engine analytics are enabled by default on Xbox 1 causing cert failures
Fixed! UE-37680 Proguard Files missing from Codeworks 1r5 stock install
Fixed! UE-37621 Setup.sh (script for setting up source distribution) is broken on Ubuntu 16.10
Fixed! UE-37720 remote notifications not working on IOS
Fixed! UE-37554 Android - Need to update binaries and add Codeworks 1r5
Fixed! UE-37536 UE4Game does not exit cleanly after Launch On for Linux
Fixed! UE-37625 FixDeps runs on every build even without any changes
Fixed! UE-37530 ‘new’ file not found errors when compiling UE4 for Linux on Windows
Fixed! UE-37446 Clang crashes when using XGE to build Linux in 4.14
Fixed! UE-37038 Xbox One Screenshot captures are corrupted
Fixed! UE-36835 Mobile Map loading times have increased from 4.12 to 4.13
Fixed! UE-37034 iOS - Project Settings - Minimum iOS Version enum needs versions below 8 removed
Fixed! UE-36796 Cook Content for <platform> fails for code projects
Fixed! UE-37018 Error when attempting to generate an SSH key for remote building
Fixed! UE-37903 Shutdown crash in FPrecomputedLightVolume::RemoveFromScene when running with USE_MALLOC_STOMP
Fixed! UE-37970 Scene capture alpha and planar reflection selective rendering broken in lower Effects scalability buckets
Fixed! UE-37927 Needs to integrate particle collision fixes for forward renderer
Fixed! UE-37861 Editor crashes in DX12 when selecting objects
Fixed! UE-37834 Once you discard a lighting build’s results, you can’t open other levels or build lighting again (forces editor restart)
Fixed! UE-37783 Stationary and Movable Skylight with reflection captures in Forward Rendering have inverted capture for geometry
Fixed! UE-35937 [CrashReport] UE4Editor_Engine!FMaterialShaderMap::GetMeshShaderMap() [materialshader.cpp:2197]
Fixed! UE-36497 [CrashReport] Forward renderer crash when cloning a static directional light
Fixed! UE-37693 Fix origin rebasing to work with precomputed lighting data stored in separate package
Fixed! UE-37757 Vertex and Index buffers created on XboxOne have the wrong offset for subsequent writes
Fixed! UE-37722 CrossCompileTool module fails to build due to missing include
Fixed! UE-37545 Fix for recompiling global shaders for skeletal meshes
Fixed! UE-37481 Crash launching QAGame on device with iOS version 8.0.3
Fixed! UE-37584 [CrashReport] UE4Editor_Renderer!FPostProcessing::Process() [postprocessing.cpp:1680]
Fixed! UE-37424 Foliage culling not occurring regardless of values
Fixed! UE-37369 Crash when attempting to re-import LOD settings on a mesh that has had automatic LOD generation applied
Fixed! UE-37362 Grainy Material on Gun in FPS Template
Fixed! UE-37020 Particle System Warmup Time causing Crash with Light Module and High Quality Lights
Fixed! UE-37336 On building lighting cable actors will no longer render in viewport
Fixed! UE-37433 Crash occurs in ShooterGame when in Main Menu
Fixed! UE-37488 ShooterGame characters do not display the correct team affinity (color)
Fixed! UE-37846 EditoronlyBP settings need to be enabled for all samples
Fixed! UE-36624 Jagged edges seen on floor mesh in Sun Temple
Fixed! UE-36512 StrategyGame Arbalest trajectory remains orange when aiming into barriers or walls
Fixed! UE-37648 ShooterGame cook fails due to trying to export a UBlueprint
Fixed! UE-37535 SubwaySequencer warning repairing vertex colors due to static mesh re-imports subwaySequencer_P level
Fixed! UE-37124 Dying in air causes body to stay in air as the animation plays
Fixed! UE-37047 PhysicsBallBP and Movable Template Cubes not casting shadows when launched onto mobile.
Fixed! UE-36991 iOS SunTemple app icon displays the default unreal “U”
Fixed! UE-36913 Reflection Captures invalid on mobile.
Fixed! UE-37881 Flying Template Acceleration mapping on iOS doesn’t match Template on wiki
Fixed! UE-36269 Unreal Logo in Display 3.1 Continues to Spin After Button is Turned Off
Fixed! UE-35342 Possessing character in recorded sequence
Fixed! UE-37939 Fade track applies fade to all players, regardless of whether or not they are playing the sequence
Fixed! UE-37935 Outline fonts are not measuring correctly with size to content.
Fixed! UE-37761 Crash with “Assertion Failed” following multi-selecting a second Collection while renaming the first.
Fixed! UE-36752 Launcher and Editor context / dropdown menus do not display correctly on upcoming Windows 10 build
Fixed! UE-37623 VR Preview does not render on Vive (when SteamVR launched by editor)
Fixed! UE-37742 Update headers to fix issue with starving GPU on SteamVR platform
Fixed! UE-37603 Shader compiler does not recoginize 0u on some Android devices.
Fixed! UE-37242 Buttons not being recognized in Tm-motioncontrollers
Fixed! UE-37440 Enabling GoogleVR on 4.14 will result in the editor crashing on launch
Fixed! UE-37581 Landscape sculpting when attempting to move menu panels in VREditor
Fixed! UE-37214 Enabling Foilage Mode in VR Editor breaks the pointer
Fixed! UE-37410 First-time switch to Landscape tab in VREditor causes UI Errors

REMEMBER: Please report any new bugs you find to the UE4 Answerhub in the ‘Bugs Reports’ section.
(How to Report a Bug)

Awesome work guys, At this rate we should have a nice new 4.14 present under our tree for Christmas :stuck_out_tongue: