Unreal Engine 4.14 Preview

The roadmap mentions that 4.14 will include “Forward shading support (translucency, more shading models)”

Any info on what those shading models are?

Do I understand correctly that it will be possible to make most assets use deferred shading (for maximum lighting-related performance) while transparent/translucent assets and assets with multiple materials will be able to use forward shading for optimal results?