A couple days ago I was working on a pause menu when I realized that the “resume game” button doesn’t work; none of the buttons worked. I made an entirely new project, I have no plugins or anything other than the “vanilla” application installed, and the button still didn’t work, no click animation, no scripts. So instead, I still had version 4.13. I tried the same exact scripts and game preset, and it worked. Nothing was different. I would like to make a game with menus that have buttons that work. Please fix this.
Hey GameCr3atrz,
Can you provide me with some simple steps to follow so I can reproduce this issue in a new blank project?
Could you also provide me with screenshots where necessary?
Let me know if you have further questions or need additional assistance.
Thank you,
There’s not much, I just make a quick widget and make it able to be activated, and put in a blueprint where I would notice a change. I use unpause game to test it.
ok, sorry; that was really vague. I go into my character (thirdpersoncharacter) and make a quick binding that makes a widget pop up and pause the game, show the mouse ETC. . the widget contains one button which only contains unpause game, and then I run it. it does not unpause. it doesn’t play the click animation either. That’s my whole process…
Did you try with “Set Imput Mode UIOnly” blueprint node? It worked for me when I faced a similar problem.
This solved my problem as well!
Thanks! it worked!