Unreal Engine 4.14 Android Build Failed

quando tento empacotar meu jogo para android recebo este erro mais quando o jogo esta limpo eu consigo empacotar normalmente, recebo este erro quando adiciono o asset “Modular House”. Ue4.14

Helper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.25.46:889][  0]LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.25.46:905][  0]LogMemory:Warning: MemoryStats:
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd:     AvailablePhysical 117141504
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd:      AvailableVirtual 8783317618688
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd:          UsedPhysical 2610143232
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd:      PeakUsedPhysical 2770841600
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd:           UsedVirtual 12173963264
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd:       PeakUsedVirtual 12179607552
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.30:932][  0]LogWindows:Warning: CreateProc failed (1455) ../../../Engine/Binaries/Win64/CrashReportClient.exe "C:/Users/anderson/Documents/Unreal Projects/builf/Saved/Logs/UE4CC-Windows-F25261814D378CC5D4AED99072BF3C00_0000" -Unattended -nullrhi -AppName=UE4-builf -CrashGUID=UE4CC-W
indows-F25261814D378CC5D4AED99072BF3C00_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:132][  0]LogWindows:Error: begin: stack for UAT
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:142][  0]LogWindows:Error: === Critical error: ===
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:737][  0]LogWindows:Error: 
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:742][  0]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 152] 
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:752][  0]LogWindows:Error: Ran out of memory allocating 5592404 bytes with alignment 0
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:762][  0]LogWindows:Error: 
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:812][  0]LogWindows:Error: 
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:870][  0]LogWindows:Error: KERNELBASE.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:917][  0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:922][  0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:932][  0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:942][  0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:952][  0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:962][  0]LogWindows:Error: UE4Editor-CoreUObject.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.31:972][  0]LogWindows:Error: UE4Editor-CoreUObject.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:022][  0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:032][  0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:042][  0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:052][  0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:239][  0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:306][  0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:312][  0]LogWindows:Error: UE4Editor-Engine.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:322][  0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:332][  0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:342][  0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:352][  0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:362][  0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:372][  0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:382][  0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:392][  0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:402][  0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:412][  0]LogWindows:Error: kernel32.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:422][  0]LogWindows:Error: ntdll.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:462][  0]LogWindows:Error: ntdll.dll
UATHelper: Empacotamento (Android (Todos)): UE4Editor-Cmd: [2021.04.22-07.26.32:472][  0]LogWindows:Error: 
UATHelper: Empacotamento (Android (Todos)): CommandUtils.Run: Run: Took 13853,2843626s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Empacotamento (Android (Todos)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Empacotamento (Android (Todos)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\anderson\Documents\Unreal Projects\builf\builf.uproject; see log C:\Users\anderson\AppData\Roaming\Unreal Engi
ne\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.14\Cook-2021.04.22-04.31.03.txt
UATHelper: Empacotamento (Android (Todos)):    em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Empacotamento (Android (Todos)):    em AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Empacotamento (Android (Todos)):    em Project.Cook(ProjectParams Params)
UATHelper: Empacotamento (Android (Todos)):    --- Fim do rastreamento de pilha de exceções internas ---
UATHelper: Empacotamento (Android (Todos)):    em Project.Cook(ProjectParams Params)
UATHelper: Empacotamento (Android (Todos)):    em BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Empacotamento (Android (Todos)):    em BuildCookRun.ExecuteBuild()
UATHelper: Empacotamento (Android (Todos)):    em AutomationTool.BuildCommand.Execute()
UATHelper: Empacotamento (Android (Todos)):    em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Empacotamento (Android (Todos)):    em AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Empacotamento (Android (Todos)):    em AutomationTool.Program.MainProc(Object Param)
UATHelper: Empacotamento (Android (Todos)):    em AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Empacotamento (Android (Todos)):    em AutomationTool.Program.Main()
UATHelper: Empacotamento (Android (Todos)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Empacotamento (Android (Todos)): BUILD FAILED
LogHttp:Warning: 0000000021FACB80: request failed, libcurl error: 6 (Couldn't resolve host name)
LogHttp:Warning: 0000000021FACB80: libcurl info message cache 0 (Connection 89 seems to be dead!)
LogHttp:Warning: 0000000021FACB80: libcurl info message cache 1 (Closing connection 89)
LogHttp:Warning: 0000000021FACB80: libcurl info message cache 2 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp:Warning: 0000000021FACB80: libcurl info message cache 3 (Closing connection 90)