Unreal is continually crashing on me, and causing multiple setbacks on one of my games. Won’t display anything when I Play in the editor, constantly crashing whenever I open up the Blueprint editor, and forcing me to restart some of my progress after each crash since the last time I saved. The previous solution provided to me does not help whatsoever, Unreal Engine Issues and Bug Tracker (UE-41095), and need a new solution. Please help!
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SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10d4f944b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10d6be2d8 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10d7a0197 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10d719196 (filename not found) [in UE4Editor-Core.dylib]
ReportMetalCommandBufferFailure(id, wchar_t const*) Address = 0x1432d13cf (filename not found) [in UE4Editor-MetalRHI.dylib]
MetalCommandBufferFailureInternal(id) Address = 0x1433529dc (filename not found) [in UE4Editor-MetalRHI.dylib]
HandleNVIDIAMetalCommandBufferError(id) Address = 0x1432cff15 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalCommandBufferFence::Wait(unsigned long long) Address = 0x1433034c1 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalDynamicRHI::RHIGetRenderQueryResult(FRHIRenderQuery*, unsigned long long&, bool) Address = 0x143303e87 (filename not found) [in UE4Editor-MetalRHI.dylib]
FetchVisibilityForPrimitives(FScene const*, FViewInfo&, bool, bool) Address = 0x11d947559 (filename not found) [in UE4Editor-Renderer.dylib]
FSceneRenderer::ComputeViewVisibility(FRHICommandListImmediate&) Address = 0x11d8fa73b (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate&, FILCUpdatePrimTaskData&, TArray, TInlineAllocator<4u, FDefaultAllocator> >&) Address = 0x11d8cad22 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x11d33e7ab (filename not found) [in UE4Editor-Renderer.dylib]
FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11d8edd10 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x11d9603eb (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10d520571 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10d51c015 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x10d518891 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x1134263d4 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x113439b97 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10d578cb3 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10d53aee1 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff90a8099d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff90a8091a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff90a7e351 (filename not found) [in libsystem_pthread.dylib]