Yes it would be interesting to know about those but if I had to make a far guess, maybe Physical animation component is something similar to this: UDK | PhysicalAnimation
Maybe : ).
I would like to know more about: “Texture Coordinate (UV) info from Line Traces”
Does this mean that drawing realtime a mask or something similar onto a texture of an object or landscape via a trace is now possible in a much more straightforward way?
I don’t expect that to be in 4.13 yet, though it would be nice. Its marked for August on the Roadmap and completed in August means it missed the 4.13 deadline and will be in 4.14.
Tested with the particle effects demo. There are some rendering bugs with forward, but it looks roughly same. Forward is 14% faster in this test here. Not much.
No, it’s not. I’m not sure where that rumor sprung up, but we only just got the topic back in focus on the to-do list recently, they won’t have results so quickly.
Can we please get detailed information from DanielW on the new drawMaterialtoRenderTarget stuff? he had an awesome tweet showing a 2d puddle wave sim. Are there going to be docs on this?
Does this preview have the Mac Retina/Windows High density support in it? I checked the settings but didn’t see any kind of setting. The editor fonts and other UI elements are still very blurry so it’s not something that looks like it’s already enabled.
Also still very disappointed to see the context menu search issue on macOS doesn’t appear to be working still. (UE-29885). Unreal Editor went through all of 4.12, including the previews with this issue and looks like still no fix for a major usability problem on macOS.