Can you explain your steps leading up to when you noticed you didn’t have .cpp files? After updating from preview 4 to preview 5 and opening a new project I could still see all of the engine files in Visual Studio. mentioned installing Windows 10, are you using Windows 10 as well? Additionally, if either of you could create a post for this the AnswerHub (https://answers.unrealengine.com/index.html) and link to it here, it will help us investigate/track this.
Please add icons for Lightmass portal, Planar reflection actors, Camera Rig Crane, Camera Rig Rail. I understand this is not a high priority, but all new assets have default sphere icon and this does not look very presentable. Also Lightmass portal is accessible only via search and not available in Modes categories
Whats about this thing here?
Stephen Ellis told me to make an answerhub post and now someone just thaught he could resolve that thing without saying anything. I cant mindread the answer… sry
When combined with UE , the Launcher now give you more control over what parts of the engine you want to download and install. Take a look by clicking Options on your Preview engine slot.
It seems this is related to unchecking either Starter Content or the Templates and Packs in the installation options. The latest update to the launcher appears to have solved this.
That would be great, but as far as I know, if you target linux, you must use Github source in all case, or something has changed? or new binary for linux so we can?
I don’t think it’s likely that the Merge Actors tool will be out of experimental in . That JIRA is currently targeted at a bit in 4.14, but that could always change.