Unreal Engine 4.11 Preview

take you time it is always better to have more polished 4.11 than shipping with pressure from Community. (which I can understand of course but…don’t get us serious, just ship it when ready)

hahaha, I say just release it already. Were all ready on preview 8, it’s not like the 4.11 release WONT have bugs or issues, of course it will, no code is ever finished or bug free.

8 Previews is FAR too many in my eye’s to keep asking devs to test out the NEW preview time after time after time, thats what hot fixes are for :slight_smile:

Not complaining though guys, we know how hard you epic team work, just PLEASE less of the stupid amount of previews, downloading huge dependecies for each build and compile Drives me loopy

PS, thinking about it, ive been meaning to ask that epic make a folder specific for dependencies that can be copiedover from one release or preview to the next to avoid downloading such large files, and just have the setup tool for dependencies check what files have been changed, added or updated within that dependencies folder and update only whats needed. IM ON A WI FI HOTSPOT GUYS, YOUR KILLING ME WITH THE DEPS UPDATES FOR EACH NEW BUILD. AGHHHHHHHHHHHHHHHH, too much beer and monster energy drink for me

Im really hanging out for 4.11 I’m unable to work in my player controller for more than 5 minutes with this memory leak.

[=KingBadger3D;502836]
hahaha, I say just release it already. Were all ready on preview 8, it’s not like the 4.11 release WONT have bugs or issues, of course it will, no code is ever finished or bug free.

Yeah, no.

I really hate that so many people are asking Epic to work faster when a lot of the previous releases have already been a broken mess. Even Preview 7 was unusable.

Please Epic, keep up with the 10 previews next time.

[=;502977]
Yeah, no.

I really hate that so many people are asking Epic to work faster when a lot of the previous releases have already been a broken mess. Even Preview 7 was unusable.

Please Epic, keep up with the 10 previews next time.

I agree but Epic should also focus on major bugs that stop people working on there projects in the current release build, before working on a completely new build as for those people with these problems have to wait months before they can test a new build and just hope that there bugs are fixed.

I agree yes Epic should work first on major bugs before they work on new features. But the people should have time. And that’s the problem the most love more new features than an stable and reliable Environment.

after installing previwew 7 EU4 shows me the clipping BP as a bug and after compile on android lost 15 fps . I shows a screenshot . Is there something wrong?

http://screenshot.sh/m8SEixN0Dx0OS

http://screenshot.sh/n8c4VMAK7ejpU

it seems to me that he made everything right , moreover, otherwise I do not know how to do it .
Earlier EU4 not reported in this piece of error
and it was not so drastic declines FPS

Will we be seeing LPV GI solidify as a feature in 4.11, or will it still be considered WIP?

And… I see 4.11 up!

Well, 4.11 final seems to be out. The launcher just offered me the update. Is this correct?

Yes it is released, indeed! :slight_smile:

Congrats!

Congratulations to the team at Epic and all Contributors on the release of UE 4.11! It has been a hard push, but the feature set is amazing!

Thanks Epic for the release :smiley:

This Preview first began on December 22, and now at long last it has come to an end with almost 27 thousand members having viewed this forum thread. I’d like to thank who participated in this preview to help us find issues and give feedback.

Thank you all very much!

I am now closing this thread, but please continue any 4.11 commentary over in the official 4.11.0 Release thread.

Cheers!