nope, this was done during a refactoring for the individual views to manage their active state; so i guess the change was done because it “looked correct” at the first look, but when following the whole flow that change meant that mouse capture would only work if either the mouse cursor was hidden from the playercontroller or the mouse cursor would be intentionally be hidden during the mouse capture (and i have to admit i got no idea why this would make sense, but maybe on a different platform?). So all i did was to move the capture up a little (as it was before actually).
Cheers,
Thank you
I had similar issue year ago with mouse capture and input modes which turned out to be intentional so I was afraid it would happen again.
I do hope they approve the pull requests (though of course, they could just change the 2 lines themselves), i would really love to get that Engine Contributor badge
cheers,
I do hope they approve the pull requests (though of course, they could just change the 2 lines themselves), i would really love to get that Engine Contributor badge
cheers,
I do hope they approve the pull requests (though of course, they could just change the 2 lines themselves), i would really love to get that Engine Contributor badge
cheers,
Good luck… <smiles> They are like six months behind on PR’s! Even though its just a two line fix…
I do hope they approve the pull requests (though of course, they could just change the 2 lines themselves), i would really love to get that Engine Contributor badge
cheers,
I have a pull request accepted, and no badge. Where I can get one? )))
[=;502410]
I have a pull request accepted, and no badge. Where I can get one? )))
Haha, we should make a new thread about that since this one should actually be reserved for the 4.11 preview
Usually, Epic gives out the Engine Contributor badge when you have something accepted and merged into the code and they are matching the user with the registered email address of the account and the account. If you dont have the same mail-address for both, this may be a reason. If you do have the same mail address you could try pm’ing about it and see if he can do something.
[=;502410]
I have a pull request accepted, and no badge. Where I can get one? )))
Hi there! I’ll be giving badges out once 4.11 is released officially. It may take a day, but I will make sure you get your badge once 4.11 ships Thanks for submitting your pull request!
[= Ellis;502558]
This bug report is too new for a fix to be included in 4.11.0, but it will be evaluated for a future release.
We are aiming to release 4.11.0 this week.
Cheers
Ok, thats pretty bad though. That means at least that the marketplace items FinalCamera and TopDownToolkit wont be compatible with 4.11, and pretty much games wont work anymore (just thinking of any kind of game that has a mouse cursor shown and needs to get the mouse acceleration).
That hurts a bit, since until that is fixed, i most probably wont get any more sales on my items
How long does it usually take for a content example update once a new build is out? I’m DYING to learn more about the new shaders! Also in the first live stream someone asked if we could have examples of the new shaders… is that a possibility?!