Unreal Engine 4.11 Preview

[=moookiexl;442361]
Were there any changes in physics?
Applying forces to physx bodies in c++ now causes random crashes. Didn’t happen in 4.10

Hi mookiexl,

There are a lot of changes going into this build and it’s expected to be more unstable than probably some of the other previews in recent times. As pointed out in his first post. There is going to be a longer preview period this go to help iron these issues out. If you’re getting any crashes please make a post on the AnswerHub in the Bug Reports section and we can better track these and respond directly to you with our findings.

Thank you!