Unreal Engine 4.11 Preview

AMAZING!!!
I’m testing the new **Sequencer **and it’s very USER FRIENDLY! I already love it.

I have a character animated (walk animation track) + Transform from point 1 to Point 2. When I PLAY everything is great!
So I’ve added a Camera (CameraActor) track, and animated and did the same, added keys to animate the camera.
When I PLAY in Sequencer the scene looks EXACTLY as I wanted, everything is moving: the character and the camera.

When I CAPTURE (love the options BTW it’s great), everything capture as I want (I use the delay and warm for extra safety) and it’s rendering an .AVI very good but only one thing is not captured… the CameraActor track.

So I have a QUESTION:
How do I tell UE4 to capture also the CameraActor keyframes when I capture?
Again, when I PLAY from the sequencer it show everything, I even make sure that the window is the CameraActor.
In preview it works great, but when capture… only the camera stay on the First keyframe place and not moving along to the next (last) keyframe of the timeline.

Do I need to do some Blueprints or something? or anything else to make it included in the capture?

I REALLY LOVE the sequencer and would love to make some tests with more tracks, just need to understand how to make the camera track to work when capture.

Sorry for my bad English and THANKS AHEAD! :slight_smile:

EXTRA OFF-TOPIC QUESTION:
Any that you guys will make a live stream in twitch focus on the Sequencer before the official release of 4.11 ?